Difference between revisions of "Dragonne"

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| attack = '''3''': two [[Claw (attack)|claws]], [[Fangs (attack)|fangs]]
 
| attack = '''3''': two [[Claw (attack)|claws]], [[Fangs (attack)|fangs]]
 
| dmg = claw (2–16); fangs (3–24)
 
| dmg = claw (2–16); fangs (3–24)
| special = [[Deafening|deafening roar]], [[Raking|raking]], [[Surprise (combat)|surprised only on a 1]]
+
| special = [[Deafening|deafening roar]], [[Raking|raking]], [[Surprise (combat)|surprised only on a 1]], [[Weakness|weakness]]
 
}}
 
}}
  
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When the Dragonne attacks, it prefers to attack the most heavily armoured creatures within reach.  If it strikes with both its forepaws, the dragonne gets two additional attacks, '''raking''' with its rear claws, each causing 2-12 damage on a hit.
 
When the Dragonne attacks, it prefers to attack the most heavily armoured creatures within reach.  If it strikes with both its forepaws, the dragonne gets two additional attacks, '''raking''' with its rear claws, each causing 2-12 damage on a hit.
  
The beast's most dreaded weapon is its '''deafening roar'''.  Those within 120 ft., or 24 [[Combat Hex|hexes]] — in any direction — are [[Deafening|deafened]] for a period of 2-12 [[Combat Round|rounds]].  Creatures affected are unbalanced by the hearing loss, suffering a -2 penalty to their [[Armour Class|armour class]].
+
The beast's most dreaded weapon is its '''deafening roar'''.  Those within 120 ft., or 24 [[Combat Hex|hexes]] — in any direction — are [[Deafening|deafened]] for a period of 2-12 [[Combat Round|rounds]].  Creatures affected are unbalanced by the hearing loss, suffering a -2 penalty to their [[Armour Class|armour class]].
  
+
Affected creatures must also make a saving throw against paralysation or be '''weakened'' by the loss of [2-8] points of [[Strength (ability stat)|strength]].
 
 
This sound
 
causes weakness to all within 12" of the monster unless they save against
 
paralyzation. Furthermore, any creature within 3" or less of the dragonne
 
will be deafened. Both effects of the dragonne's roar last for from 2-12
 
melee rounds. Those weak from fear from the sound lose 50% of their
 
strength; deafened creatures cannot hear any sound and will strike at -1
 
on their attack dice due to disorientation. Dragonnes are able to fly only
 
short distances (1 -3 turns) with their small wings. T
 
  
  
 
See [[Bestiary]]
 
See [[Bestiary]]
 
[[Category: Lacks Image]]
 

Revision as of 20:48, 11 May 2022

Dragonne
Species beast
No. Appearing 1
Behaviour solitary
Range desert, savanna
Size 8 ft. long
Weight 800 lbs.
Intelligence 5
Armour Class 3
Hit Dice 9
Action Points 5
Max. Stride 17
THAC0 15
Hp/Die d10
Attack Forms 3: two claws, fangs
Damage claw (2–16); fangs (3–24)
Special Attacks deafening roar, raking, surprised only on a 1, weakness

Also draconne, a beast that formerly inhabited the high dry lands of southern France and Spain. Driven out or eradicated by the 9th century, a few rare creatures dwell between the highlands of the Atlas Mountains and the Hodh plateau near the Senegal Basin. Dragonnes are solitary in nature; it's not known if they breed, as neither a mated pair or young dragonne have been seen. It's estimated that they number fewer than one hundred creatures.

Dragonne.jpg

These beasts possess the tail, leather wings and scaled covering of a dragon, with the body and head of a lion. Much larger than an ordinary lion, the creature is hardly imposing as a dragon. In colour it ranges from a dingy bronze to dark brass; it can appear golden when encountered in twilight. The creature cannot fly or buffet it's wings, but by beating its wings while running it can easily outdistance a lion.

Families possessing the dragonne as a family crest most likely have a lord ancestor reaching back to the time of Charles Martel or earlier.

Advantages

When the Dragonne attacks, it prefers to attack the most heavily armoured creatures within reach. If it strikes with both its forepaws, the dragonne gets two additional attacks, raking with its rear claws, each causing 2-12 damage on a hit.

The beast's most dreaded weapon is its deafening roar. Those within 120 ft., or 24 hexes — in any direction — are deafened for a period of 2-12 rounds. Creatures affected are unbalanced by the hearing loss, suffering a -2 penalty to their armour class.

Affected creatures must also make a saving throw against paralysation or be 'weakened by the loss of [2-8] points of strength.


See Bestiary