Bardic Spell Tables

From The Authentic D&D Wiki
Jump to navigationJump to search

Includes a complete list of all bardic spells to date. (*) special; see spell for further details

1st Level

Spell Range Duration Area of Effect Casting Save Description
Alarm 10 ft. until tripped 20 ft. diam./level 1 round none creates a magic alarm as a warning
Animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
Animal trance 25 ft. +5 ft./level 3 rounds/level 3 hit dice/level 1 round negates enthralls animals through music
Audible glamer 60 ft. +10 ft./level 10 rounds/level equals spell range 1 round none creates the sound of multiple creatures
Change self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
Command 60 ft. 2 rounds 1 creature 1 AP negates* compels a named action
Dancing lights 60 ft. +10 ft./level 5 rounds/level 1 to 4 lights* 1 round none creates from one to four torch lights
Friends self 5 rounds/level 20 ft. +10 ft./level radius 1 round negates increases charisma by 2-8 points
Invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
Mending 40 ft. permanent 1 object 1 round none repairs broken or damaged objects
Message 240 ft. +40 ft./level 5 rounds/level receiver 1 round * enables the caster to send a message
Perceive sound 60 ft. + 5 ft./level 5 rounds/level 1 creature 1 round none allows hearing of the faintest sounds
Remove fear touch permanent* 3 creatures 1 round none* restores courage and clarity
Tasha's hideous laughter 25 ft. 1 round/level 1 creature/level 1 round negates compels craetures to burst into laughter
Taunt self 1 attack* 1 creature/level* 1 round negates spurs enemies into attacking unwisely
Vanity 30 ft. 2 rounds/level 2 creatures/level 1 round negates gains the attention of other creatures
Ventriloquism 10 ft./level 4 rounds +1 round/level 1 location 1 round none enables the voice to be thrown

2nd Level

Spell Range Duration Area of Effect Casting Save Description
accompaniment touch 4 rounds +1 round/level 1 +1 bard/3 levels above 4th 1 round none improves the effectiveness of martial spirit
charm person & mammal 30 ft. 5 rounds +3/level 1 creature 1 round negates brings creature under the caster's sway
deafness 60 ft. special* 1 creature/2 levels 1 round negates causes creatures to be made deaf
enthrall self special* 30 ft. diameter sphere 1 round negates compels creatures to listen
forget 30 ft. permanent* 30 ft. diameter circle* 1 round negates wipes the memory of those affected
forte self 1 round 120° arc, 50 ft. path 1 round none produces a shock wave that sweeps outward
grazioso touch 6 rounds/level 1 creature 1 round none increase the natural dexterity of the recipient
hold person 60 ft. 4 +1 round/level 3 creatures 1 round negates immobilizes creatures
magic mouth 10 ft. until discharged* 1 object 1 round none creates a message-giving mouth
pyrotechnics 60 ft. 1 round per level up to 40 ft. from source* 2 rounds negates* transforms an existing fire source
remove curse touch permanent special 1 round none* removes the effects of curse
rope trick touch 10 rounds/level 5 ft. rope/level* 1 round none enchants a rope to rise and fix itself
serenade 60 ft. permanent 1 creature 10 rounds negates entices the desired recipient to love the caster



See Also,
Bard
Bardic Spell Acquisition