Difference between revisions of "Stone Golem"
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== Advantages == | == Advantages == | ||
− | Being made of solid stone, these golems are '''naturally immune''' to [[Cold-based Attacks|cold]], [[Fire-based Attacks|fire]], [[Lightning (nature)|lightning]] and other similar [[Spellcasting|spell]] attacks. They can be affected by some forms of acid. They have no consciousness of their own and cannot be affected by [[Sleep (spell)|sleep]] or [[Charm Attacks|charm]]. They do not breathe, and therefore cannot be affected by [[Gas Attacks|gas]] or most [[Breath Weapon|breath weapons]]. Obviously, they are impervious to [[Petrification|petrification]]. Because they can only [[Roll to Hit|be hit]] '''by +2 magical weapons''', any magical forms of damage must include a +2 benefit to hit (such as [[Shillelagh (spell)|shillelagh]], [[Magic Missile (spell)|magic missile]] or [[Melf's Arrow (spell)|Melf's arrow]] at higher levels). These combined immunities make the stone golem difficult to attack. | + | Being made of solid stone, these golems are '''naturally immune''' to [[Cold-based Attacks|cold]], [[Fire-based Attacks|fire]], [[Lightning (nature)|lightning]] and other similar [[Spellcasting|spell]] attacks. They can be affected by some forms of [[Acid (substance)|acid]]. They have no consciousness of their own and cannot be affected by [[Sleep (spell)|sleep]] or [[Charm Attacks|charm]]. They do not breathe, and therefore cannot be affected by [[Gas Attacks|gas]] or most [[Breath Weapon|breath weapons]]. Obviously, they are impervious to [[Petrification|petrification]]. Because they can only [[Roll to Hit|be hit]] '''by +2 magical weapons''', any magical forms of damage must include a +2 benefit to hit (such as [[Shillelagh (spell)|shillelagh]], [[Magic Missile (spell)|magic missile]] or [[Melf's Arrow (spell)|Melf's arrow]] at higher levels). These combined immunities make the stone golem difficult to attack. |
However, it is subject to [[Disintegration (spell)|disintegration]]. Spells such as [[Stone to Flesh (spell)|stone to flesh]], [[Rock to Mud (spell)|rock to mud]] or [[Stone Shape (spell)|stone shape]] will cause 1d6 [[Damage (hit points)|damage]] per [[Experience Level|level]] of the caster, but will not transform the stone golem into another form. | However, it is subject to [[Disintegration (spell)|disintegration]]. Spells such as [[Stone to Flesh (spell)|stone to flesh]], [[Rock to Mud (spell)|rock to mud]] or [[Stone Shape (spell)|stone shape]] will cause 1d6 [[Damage (hit points)|damage]] per [[Experience Level|level]] of the caster, but will not transform the stone golem into another form. |
Revision as of 15:43, 25 March 2021
Species | construct |
No. Appearing | 1 |
Behaviour | servant |
Range | rural, subterranean, urban |
Size | 9 ft. 6 in. tall |
Weight | 1,869 lbs. |
Intelligence | 0 |
Armour Class | 1 |
Hit Dice | 7+4 |
Action Points | 4 |
Max. Stride | 7 |
THAC0 | 17 |
Hp/Die | d12 |
Attack Forms | fist |
Damage | 4–32 |
Special Attacks | +2 weapon to hit, natural immunities, slow, strength (21) |
Stone golems are constructed, animated beings created from stone, most commonly granite. The method of their creation is detailed under the sage study, golems. As with any golem, the builder has some purpose for the creature in mind upon its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc upon the creator's enemies.
Form
Stone golems built of other types of stone, such as marble, limestone or varying metal ores, will weigh less than the number given, as these materials are less dense than granite. The stone golem moves in a halting manner, but this is compensated for by the creature's height. It's head and hands are out of proportion with the rest of its body, with the head being far too small and the arms actually being larger than it's legs. The creature will usually move upon all four limbs — when running, it will dig with its hands and hurl its legs forward in a slow, loping gallop. It is only able to strike with one hand per round.
Advantages
Being made of solid stone, these golems are naturally immune to cold, fire, lightning and other similar spell attacks. They can be affected by some forms of acid. They have no consciousness of their own and cannot be affected by sleep or charm. They do not breathe, and therefore cannot be affected by gas or most breath weapons. Obviously, they are impervious to petrification. Because they can only be hit by +2 magical weapons, any magical forms of damage must include a +2 benefit to hit (such as shillelagh, magic missile or Melf's arrow at higher levels). These combined immunities make the stone golem difficult to attack.
However, it is subject to disintegration. Spells such as stone to flesh, rock to mud or stone shape will cause 1d6 damage per level of the caster, but will not transform the stone golem into another form.
Creatures coming within 20 ft. of the stone golem will be slowed, as the 3rd level mage spell. Although the creature possesses a 21 strength, it does not receive to hit or damage bonuses. The strength is notable only with regards to how much physical force it can apply towards encumbrance or structural damage.
Control
Stone golems have no intelligence at all and must be given direct orders. To do so, the creator must be within 60 ft. of the golem — and must be capable of shouting if the creature is further than 30 ft. away. The golem can be ordered to "attack" (the golem will understand the creator's wishes as regards to whom or what), "stop," "protect" or "rampage." Protect orders the golem to destroy or eject any creature other than the creator from entering a 30 ft. diameter circle of the creator's choosing. Rampage will cause the creature to attack multiple targets until it is told to stop. The golem can also be ordered to "go there" if the creator wants to send it to a specific place. Once there, or if it is told to stop, the golem will wait until it is given another order by its creator.
See Bestiary