Difference between revisions of "Druid Sage Abilities, Studies & Fields"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(37 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[File:Druid Sage Abilities.jpg|right|490px]]
 
[[File:Druid Sage Abilities.jpg|right|490px]]
Below can be found a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Druid (class)|Druid Class]].  Starting at [[Experience Level|1st level]], the druid gains one field, and one study within that field.  This choice is left entirely to the player. There are four fields to choose from:
+
Below can be found a list of the [[Knowledge Points|knowledge]] [[Sage Field|fields]] and [[Sage Study|studies]] available to the [[Druid (class)|Druid Class]].  Starting at [[Experience Level|1st level]], the druid gains '''one field''', and '''one study''' within that field.  This choice is left entirely to the player.
 +
__TOC__
 +
There are three fields to choose from:
  
::'''Animal Life''': provides familiarity with living, breathing creatures of natural, non-magical origin, their lifestyles and instincts, and the ecologies in which they dwell. The field is divided into different animal forms.
+
::'''[[Animal Life (sage field)|Animal Life]]''': gain a deep understanding of living, breathing beings that originate from the natural world, delving into their behaviors, instincts, and the ecosystems they inhabit. This field is categorized into various [[Animal|animal]] forms.
  
::'''Earth & Sky''': the study of the physical world collectively, including landscape, features and products of the earth, reaching to all natural forms of the material universe. The field is divided among the natural sciences.
+
::'''[[Earth & Sky (sage field)|Earth & Sky]]''': an exploration of the physical world as a whole, encompassing landscapes, geological formations, and the various natural elements composing our universe. This discipline is segmented within the realm of the natural sciences.
  
::'''Plant Life''': provides familiarity with growing plants, fungus and like growing creatures of natural, non-magical origin, their distribution, cultivation and manner of fertility. The field is divided into different plant forms.
+
::'''[[Plant Life (sage field)|Plant Life]]''': Delve into the world of natural, non-magical organisms such as plants, fungi, and similar growths. Study their distribution, cultivation techniques, and reproductive processes. Within this domain, various plant forms are categorized for detailed examination.
<br>
 
The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.<br>
 
  
==== Animal Life ====
+
== Sage Studies ==
:'''[[Amphibians & Reptiles (sage study|Amphibians & Reptiles)]]''': the study of scaly, four-legged, cold-blooded egg-laying animals, including both creatures who spend part of their lives in water and those who are born and live all their lives on land.
+
The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of '''[[Sage Ability|sage abilities]]''', which are located through the links below, awaiting possession by player characters and others.  Following are a list of studies sorted by their field.<br>
  
:'''[[Birds (sage study)|Birds]]''': the study of feathered, winged, two-legged, warm-blooded egg-laying animals, characterized by a beak with no teeth and a lightweight skeleton.
+
=== Animal Life ===
 +
:* '''[[Amphibians & Reptiles (sage study)|Amphibians & Reptiles]]''': investigating the realm of cold-blooded, scaly, four-legged creatures that lay eggs. This encompasses animals that inhabit both aquatic and terrestrial environments, spanning those with life cycles partly in water and others that remain land-dwelling throughout their lives.
  
:'''[[Bugs & Spiders (sage study)|Bugs & Spiders]]''': the study of multi-legged, exoskeletal insects, characterized by antennae, pincers, stingers, wings and a wide variety of other features.
+
:* '''[[Birds (sage study)|Birds]]''': a focus on egg-laying, warm-blooded creatures with feathers, two legs, and wings. These animals are recognized by their lightweight skeletal structures and beaks devoid of teeth.
  
:'''[[Golems (sage study)|Golems]]''': the art of bestowing life into creature-appearing constructs designed from homogenous natural materials, typically flesh, stone, clay, wood, metal and cloth, leavened dough or plant root.
+
:* '''[[Bugs & Spiders (sage study)|Bugs & Spiders]]''': The investigation of multi-legged, exoskeletal creatures, including insects and arachnids. These organisms are distinguished by features such as antennae, pincers, stingers, wings, and a diverse array of other characteristics.
  
:'''[[Mammals (sage study)|Mammals]]''': the study of warm blooded, hairy animals with four limbs gestated through live birth, with a wide variety of features.  The knowledge includes humanoid forms to some degree.
+
:* '''[[Golems (sage study)|Golems]]''': the crafting of construct-embodied entities created from uniform natural materials, commonly including flesh, stone, clay, wood, metal, cloth, leavened dough, or plant roots, into which life is imbued.
  
:'''[[Sea Life (sage study)|Sea Life]]''': the study of marine creatures and animals dwelling in both salt and freshwater environments, characterized by their ability to swim and breathe underwater.
+
:* '''[[Mammals (sage study)|Mammals]]''': explore warm-blooded, furry creatures with four limbs, typically born through live birth, showcasing a diverse range of characteristics. This knowledge also extends to humanoid forms to some extent.
  
:'''[[Slime Molds (sage study)|Slime Molds]]''': the study of jellies, metamorphs, molds, oozes, puddings and slimes, enabling the character to explain the behaviour and dangers of these creatures.
+
:* '''[[Sea Life (sage study)|Sea Life]]''': delve into aquatic beings and animals inhabiting both saltwater and freshwater environments, distinguished by their capacity to swim and respire beneath the water's surface.
  
==== Earth & Sky ====
+
:* '''[[Slime Moulds (sage study)|Slime Moulds]]''': Understanding gelatinous life forms, encompassing jellies, metamorphs, moulds, oozes, puddings, and slimes. This field equips individuals with the knowledge to elucidate the behaviors and potential hazards associated with these creatures.
:'''[[Alchemy (sage study)|Alchemy]]''': the study of natural materials, plants and elemental phenomena, surrounding the creation and refinement of substances, [[Poison (substance)|poisons]], salves, ointments, potions and more.
 
  
:'''[[Animal Physiology (sage study)|Animal Physiology]]''': a study of veterinary medicine, providing for the restoration and healing of animals, and to some degree of persons and humanoids.
+
=== Earth & Sky ===
 +
:* '''[[Alchemy (sage study)|Alchemy]]''': Unveil knowledge pertaining to natural materials, plants and elemental processes, with a focus on the creation and purification of various substances, including [[Poison (substance)|poisons]], [[Healing Salve (remedy)|salves]], ointments, [[Potions|potions]], and beyond.
  
:'''[[Geography (sage study)|Geography]]''': provides knowledge of terrain, political boundaries, travel routes, the location of cities and cultural ethnic groups, as defined by land and sea.
+
:* '''[[Animal Physiology (sage study)|Animal Physiology]]''': an examination of veterinary medicine, dedicated to the restoration and healing of animals, and to a limited extent, individuals including humans and humanoid creatures.
  
:'''[[Geology (sage study)|Geology]]''': provides knowledge of the earth, the rocks with which it is composed and the processes by which terrestrial structures and forms change over time.
+
:* '''[[Geography (sage study)|Geography]]''': acquire knowledge of terrain, political boundaries, travel routes, the location of cities and cultural ethnic groups, as defined by land and sea.
  
:'''[[Natural Astronomy (sage study)|Natural Astronomy]]''': a study of the sky and the movement of bodies, wholly separate from the mystical interpretations that might appear in other similarly named studies.
+
:* '''[[Geology (sage study)|Geology]]''': a discipline imparting knowledge about the Earth, the composition of its rocks, and the mechanisms driving transformations in terrestrial structures and configurations across time.
  
:'''[[Oceanography (sage study)|Oceanography]]''': the study and practices surrounding bodies of water, including lakes, inland seas, bays an oceans, with knowledge of physical phenomena related to these watery environments.
+
:* '''[[Natural Astronomy (sage study)|Natural Astronomy]]''': an inquiry into the heavens and the motion of celestial bodies, distinct from any mystical interpretations often associated with similarly named disciplines.
  
==== Plant Life ====
+
:* '''[[Oceanography (sage study)|Oceanography]]''': a comprehensive examination of water bodies, encompassing lakes, inland seas, bays, and oceans, along with the understanding of physical phenomena associated with these aquatic environments.
:'''[[Bushes & Shrubs (sage study)|Bushes & Shrubs]]''': the study of small-to-medium sized woody plants, the majority of which are under 20 feet in height and are more commonly less. Provides knowledge of fruit, perfume, gums, incense, medicinal drugs and many other products.
 
  
:'''[[Flowers & Sprigs (sage study)|Flowers & Sprigs]]''': the study of blooms and blossoms of small plants, as well as vines, stalks, crowns and root masses, their contribution to plant health, beauty and their relationship with certain insects.
+
=== Plant Life ===
 +
:* '''[[Bushes & Shrubs (sage study)|Bushes & Shrubs]]''': the in-depth investigation of small-to-medium-sized woody plants, typically not exceeding 20 feet in height, and often much smaller; equips individuals with knowledge about fruits, fragrances, gums, incense, medicinal compounds, and various other products derived from these plants.
  
:'''[[Fungi (sage study)|Fungi]]''': the study of fleshy and edible fruit bodies of fungus, yeasts, lichen, molds and spores, including those that grow above and below ground.  Yields knowledge of some sentient forms.
+
:* '''[[Flowers & Sprigs (sage study)|Flowers & Sprigs]]''': the comprehensive study of the blossoms and small plant growth, including vines, stems, crowns, and root systems; delves into their significance in plant health, aesthetics, and their interactions with specific insects.
  
:'''[[Grasses & Grains (sage study)|Grasses & Grains]]''': the study of herbaceous plants, including "true" grasses, sedges and rushes, notably cereals, bamboo and cattails.  Includes details about the preparation of staple foods from these plants.
+
:* '''[[Fungi (sage study)|Fungi]]''': uncover fleshy and edible fruiting structures of fungi, yeasts, lichen, molds, and spores, encompassing both above-ground and underground growth; encompasses the understanding of certain sentient fungal forms.
  
:'''[[Mosses & Ferns (sage study)|Mosses & Ferns]]''': the study of plants that grow in dense clumps and mats in damp, shady and subterranean conditions, many of which feature prominently in medicine and magic.
+
:* '''[[Grasses & Grains (sage study)|Grasses & Grains]]''': explore herbaceous plants, such as true grasses, sedges, rushes, including significant examples like cereals, bamboo, and cattails; also encompasses the knowledge of how to prepare staple foods derived from these plants.
  
:'''[[Trees (sage study)|Trees]]''': the study of large perennials with an enlongated stem, or trunk, supporting branches and leaves of the deciduous, broadleaf and coniferous varieties, as well as the cultivation of these plants.
+
:* '''[[Mosses & Ferns (sage study)|Mosses & Ferns]]''': understand plants that thrive in dense clumps and mats, typically in damp, shady, and sometimes subterranean environments. Many of these plants play significant roles in medicine and magical practices.
 +
 
 +
:* '''[[Trees (sage study)|Trees]]''': an exploration of large, long-lived perennials characterized by an elongated stem or trunk, which supports branches and leaves, including both deciduous and coniferous varieties; also covers the cultivation and care of these remarkable plants.
  
 
== Awarding Knowledge Points ==
 
== Awarding Knowledge Points ==
At 1st level, the druid player character will gain 12 knowledge points in their chosen study.  A d6-1 is rolled for the other studies in the druid's chosen field, producing a result of 0 to 5 eachA d4-1 is rolled for all other studies in all other fields, producing a result of 0 to 3 each.  Therefore, the druid will accumulate sufficient points in every study to most likely become an amateur in all or most studiesBe sure to read the sage abilities page for additional details.
+
At 1st level, a druid player character starts with '''12 knowledge points''' in their chosen "study" of expertise; for other studies of player's chosen field, described as "in field," a '''d6-1''' is rolled, producing a number between 0 and 5.  This gives how much knowledge the character has for these non-chosen studies in field.
 +
 
 +
All other studies in all other fields, described as "out of field," a '''d4-1''' is rolled, producing a number between 0 and 3.  This is the knowledge the player has in these studies.
 +
 
 +
With each gained level, the player rolls a random d12 for their chosen study in their chosen field; a d6-1 for their non-chosen studies in that field; and then a d4-1 for all other studies that are out of fieldWith each level, the numbers accumulate until the player is able to boast of "amateur-status" (10 pts.), "authority-status" (30 pts.), "expert-status" (60 pts.) or "sage status" (100 pts.).  These in turn provide the character with an accumulation of "sage abilities" that the player can access to achieve goals or learn things about the game world.
 +
 
 +
Additionally, the player gains a new field every '''6 levels after 1st''': a second field at 7th and the remaining field at 13th.  After the field is chosen, the die rolls for studies in that field are adjusted from d4-1 to d6-1; but this only counts going forward from the level when the new field is adopted.
 +
 
 +
Likewise, the player also gains a new study every '''4 levels after 1st''' among those within a chosen field: a second study at 5th, then again at 9th, 13th, 17th and so on.  As the character adds more fields, this widens options for which studies are chosen.  Once a study is chosen, the die roll for accumulating knowledge is changed to a d12.
 +
 
 +
: '''For example:''' Jerome, a 9th level druid, chooses Earth & Sky as his field, and Oceanography as his study.  At 5th, he's free to choose another study inside Earth & Sky, and chooses Geology.  At 7th level, he gains another field and chooses Plant Life.  At 9th, he gains another study and can take it from either the remaining list in Earth & Sky, or from Plant Life.  Jerome chooses trees; and so it goes.
 +
 
 +
== Explaining Knowledge Accumulation in Game ==
 +
From the character's point of view, this knowledge doesn't "suddenly appear" as it does in the meta-game.  Instead, characters steadily accumulate this knowledge through ordinary means: every day discussions with persons in the world, the chance reading of books, overhearing others, self-experimentation and so on.  As there's so much actual time the characters spend in the game world that are not "run in session," there's time for these conversations and actions to occurAfter all, there are other people at the end to speak to, persons along the road that can be chatted with, a shelf of books in some shop the player stopped in for a few hours or whatever.
 +
 
  
This accumulation is assumed to occur steadily, through everyday discussions with NPCs in settled places, chance reading of books, experiment and insight, whether or not the character ever expresses their intention to gather this knowledge.  Time in the campaign is often skirted over ... so we may assume the character spoke to someone in their profession along a road, at a tavern, perhaps finding a shelf of books (and poking through them) during an afternoon's shopping or whenever.
+
See also,<br>
 +
[[:Category:Sage Abilities|All Sage Abilities]]<br>
 +
[[Player Characters]]
  
Once the character has gained sufficient levels, the number of both fields and studies are increased. Furthermore, as levels are gained, so are knowledge points, enabling characters to progress from amateur to authority, and thence to expert and sage.  At 5th, 9th and 13th levels, the druid will gain a new study in a field that the druid possesses.  At 7th and 13th levels, the druid will gain a new field.
+
[[Category: Character Class Sage Pages]][[Category: Reviewed]]

Latest revision as of 17:50, 20 October 2023

Druid Sage Abilities.jpg

Below can be found a list of the knowledge fields and studies available to the Druid Class. Starting at 1st level, the druid gains one field, and one study within that field. This choice is left entirely to the player.

There are three fields to choose from:

Animal Life: gain a deep understanding of living, breathing beings that originate from the natural world, delving into their behaviors, instincts, and the ecosystems they inhabit. This field is categorized into various animal forms.
Earth & Sky: an exploration of the physical world as a whole, encompassing landscapes, geological formations, and the various natural elements composing our universe. This discipline is segmented within the realm of the natural sciences.
Plant Life: Delve into the world of natural, non-magical organisms such as plants, fungi, and similar growths. Study their distribution, cultivation techniques, and reproductive processes. Within this domain, various plant forms are categorized for detailed examination.

Sage Studies

The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities, which are located through the links below, awaiting possession by player characters and others. Following are a list of studies sorted by their field.

Animal Life

  • Amphibians & Reptiles: investigating the realm of cold-blooded, scaly, four-legged creatures that lay eggs. This encompasses animals that inhabit both aquatic and terrestrial environments, spanning those with life cycles partly in water and others that remain land-dwelling throughout their lives.
  • Birds: a focus on egg-laying, warm-blooded creatures with feathers, two legs, and wings. These animals are recognized by their lightweight skeletal structures and beaks devoid of teeth.
  • Bugs & Spiders: The investigation of multi-legged, exoskeletal creatures, including insects and arachnids. These organisms are distinguished by features such as antennae, pincers, stingers, wings, and a diverse array of other characteristics.
  • Golems: the crafting of construct-embodied entities created from uniform natural materials, commonly including flesh, stone, clay, wood, metal, cloth, leavened dough, or plant roots, into which life is imbued.
  • Mammals: explore warm-blooded, furry creatures with four limbs, typically born through live birth, showcasing a diverse range of characteristics. This knowledge also extends to humanoid forms to some extent.
  • Sea Life: delve into aquatic beings and animals inhabiting both saltwater and freshwater environments, distinguished by their capacity to swim and respire beneath the water's surface.
  • Slime Moulds: Understanding gelatinous life forms, encompassing jellies, metamorphs, moulds, oozes, puddings, and slimes. This field equips individuals with the knowledge to elucidate the behaviors and potential hazards associated with these creatures.

Earth & Sky

  • Alchemy: Unveil knowledge pertaining to natural materials, plants and elemental processes, with a focus on the creation and purification of various substances, including poisons, salves, ointments, potions, and beyond.
  • Animal Physiology: an examination of veterinary medicine, dedicated to the restoration and healing of animals, and to a limited extent, individuals including humans and humanoid creatures.
  • Geography: acquire knowledge of terrain, political boundaries, travel routes, the location of cities and cultural ethnic groups, as defined by land and sea.
  • Geology: a discipline imparting knowledge about the Earth, the composition of its rocks, and the mechanisms driving transformations in terrestrial structures and configurations across time.
  • Natural Astronomy: an inquiry into the heavens and the motion of celestial bodies, distinct from any mystical interpretations often associated with similarly named disciplines.
  • Oceanography: a comprehensive examination of water bodies, encompassing lakes, inland seas, bays, and oceans, along with the understanding of physical phenomena associated with these aquatic environments.

Plant Life

  • Bushes & Shrubs: the in-depth investigation of small-to-medium-sized woody plants, typically not exceeding 20 feet in height, and often much smaller; equips individuals with knowledge about fruits, fragrances, gums, incense, medicinal compounds, and various other products derived from these plants.
  • Flowers & Sprigs: the comprehensive study of the blossoms and small plant growth, including vines, stems, crowns, and root systems; delves into their significance in plant health, aesthetics, and their interactions with specific insects.
  • Fungi: uncover fleshy and edible fruiting structures of fungi, yeasts, lichen, molds, and spores, encompassing both above-ground and underground growth; encompasses the understanding of certain sentient fungal forms.
  • Grasses & Grains: explore herbaceous plants, such as true grasses, sedges, rushes, including significant examples like cereals, bamboo, and cattails; also encompasses the knowledge of how to prepare staple foods derived from these plants.
  • Mosses & Ferns: understand plants that thrive in dense clumps and mats, typically in damp, shady, and sometimes subterranean environments. Many of these plants play significant roles in medicine and magical practices.
  • Trees: an exploration of large, long-lived perennials characterized by an elongated stem or trunk, which supports branches and leaves, including both deciduous and coniferous varieties; also covers the cultivation and care of these remarkable plants.

Awarding Knowledge Points

At 1st level, a druid player character starts with 12 knowledge points in their chosen "study" of expertise; for other studies of player's chosen field, described as "in field," a d6-1 is rolled, producing a number between 0 and 5. This gives how much knowledge the character has for these non-chosen studies in field.

All other studies in all other fields, described as "out of field," a d4-1 is rolled, producing a number between 0 and 3. This is the knowledge the player has in these studies.

With each gained level, the player rolls a random d12 for their chosen study in their chosen field; a d6-1 for their non-chosen studies in that field; and then a d4-1 for all other studies that are out of field. With each level, the numbers accumulate until the player is able to boast of "amateur-status" (10 pts.), "authority-status" (30 pts.), "expert-status" (60 pts.) or "sage status" (100 pts.). These in turn provide the character with an accumulation of "sage abilities" that the player can access to achieve goals or learn things about the game world.

Additionally, the player gains a new field every 6 levels after 1st: a second field at 7th and the remaining field at 13th. After the field is chosen, the die rolls for studies in that field are adjusted from d4-1 to d6-1; but this only counts going forward from the level when the new field is adopted.

Likewise, the player also gains a new study every 4 levels after 1st among those within a chosen field: a second study at 5th, then again at 9th, 13th, 17th and so on. As the character adds more fields, this widens options for which studies are chosen. Once a study is chosen, the die roll for accumulating knowledge is changed to a d12.

For example: Jerome, a 9th level druid, chooses Earth & Sky as his field, and Oceanography as his study. At 5th, he's free to choose another study inside Earth & Sky, and chooses Geology. At 7th level, he gains another field and chooses Plant Life. At 9th, he gains another study and can take it from either the remaining list in Earth & Sky, or from Plant Life. Jerome chooses trees; and so it goes.

Explaining Knowledge Accumulation in Game

From the character's point of view, this knowledge doesn't "suddenly appear" as it does in the meta-game. Instead, characters steadily accumulate this knowledge through ordinary means: every day discussions with persons in the world, the chance reading of books, overhearing others, self-experimentation and so on. As there's so much actual time the characters spend in the game world that are not "run in session," there's time for these conversations and actions to occur. After all, there are other people at the end to speak to, persons along the road that can be chatted with, a shelf of books in some shop the player stopped in for a few hours or whatever.


See also,
All Sage Abilities
Player Characters