Difference between revisions of "Illusionist (class)"
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− | [[File:Illusionist class.jpg|thumb| | + | [[File:Illusionist class.jpg|thumb|right|420 px|]] |
− | These most unusual spellcasters | + | These most unusual spellcasters, students of illusionary magic, have cognitive powers much higher than the typical character. The imagination and creativeness required of illusionists astounds the onlooker, as this class and its magic is unusually rare — which perhaps explains why those of this class often turn to a reclusive life, the most powerful using illusion to conceal themselves. |
− | Identifying themselves as | + | Identifying themselves as interested in the esoteric arts, illusionists are to be found studying in libraries, experimenting in laboratories, probing the characteristics of the natural world as scientists ... or conducting inquiries into the nature of the mind. Possessed of such high intelligence, they're rarely distracted by the activities of common folk. |
− | ==To Become a Illusionist== | + | == To Become a Illusionist == |
+ | The [[Primary Attributes|primary attribute]] of the illusionist is [[Intelligence (ability stat)|intelligence]]. Illusionists may be [[Gnome Race & Physiology|gnomes]] and [[Human Race & Physiology|human]]. | ||
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+ | To become a illusionist, a character must have these minimum [[Ability Stats|ability stats]]: | ||
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+ | ::6 [[Strength (ability stat)|strength]] | ||
+ | ::12 intelligence | ||
+ | ::6 [[Wisdom (ability stat)|wisdom]] | ||
+ | ::16 [[Dexterity (ability stat)|dexterity]] | ||
+ | ::6 [[Charisma (ability stat)|charisma]] | ||
− | {| class="wikitable" style="float: | + | {| class="wikitable" style="float:left; margin-right: 15px; background-color:#d4f2f2;" |
|- | |- | ||
! Level !! Max. X.P. !! HD !! Level Title | ! Level !! Max. X.P. !! HD !! Level Title | ||
|- | |- | ||
− | | 1 || 0 || 1 || | + | | 1 || 0 || 1 || mesmerizer |
|- | |- | ||
| 2 || 2,251 || 2 || minor trickster | | 2 || 2,251 || 2 || minor trickster | ||
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|} | |} | ||
− | The [[ | + | [[Multi-class Characters|Multi-classed]] illusionists must have a minimum intelligence of 15. Illusionists gain no [[Experience (X.P.)|experience]] bonuses. The table shown describes the necessary experience to [[Experience Level|claim each level]] of the illusionist, gaining [[Hit Dice|hit dice]] and further abilities. Each level above 10th requires 220,000 additional experience. Illusionists gain 1 [[Hit Points|hit points]] per level above 10th, but as this is not an increase in hit dice, further [[Constitution (ability stat)|constitution]] bonuses are not accrued. Illusionists cannot progress beyond 26th level. |
− | + | Illusionists receive [[Illusionary Spell Acquisition|illusionist cantrips & spells]] at each level. They also possess [[Illusionist Combat Abilities|unique combat abilities]] and [[Illusionist Sage Abilities|sage abilities]]. Players wishing to become a illusionist should familiarize themselves with these characteristics. | |
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See Also,<br> | See Also,<br> | ||
+ | [[Illusionary Spell Tables]]<br> | ||
[[Player Characters|Player Characters]]<br> | [[Player Characters|Player Characters]]<br> | ||
[[Spellbook|Spellbook]]<br> | [[Spellbook|Spellbook]]<br> | ||
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+ | [[Category: Don't Review until 2022]] |
Latest revision as of 03:03, 28 September 2021
These most unusual spellcasters, students of illusionary magic, have cognitive powers much higher than the typical character. The imagination and creativeness required of illusionists astounds the onlooker, as this class and its magic is unusually rare — which perhaps explains why those of this class often turn to a reclusive life, the most powerful using illusion to conceal themselves.
Identifying themselves as interested in the esoteric arts, illusionists are to be found studying in libraries, experimenting in laboratories, probing the characteristics of the natural world as scientists ... or conducting inquiries into the nature of the mind. Possessed of such high intelligence, they're rarely distracted by the activities of common folk.
To Become a Illusionist
The primary attribute of the illusionist is intelligence. Illusionists may be gnomes and human.
To become a illusionist, a character must have these minimum ability stats:
Level | Max. X.P. | HD | Level Title |
---|---|---|---|
1 | 0 | 1 | mesmerizer |
2 | 2,251 | 2 | minor trickster |
3 | 4,501 | 3 | trickster |
4 | 9,001 | 4 | master trickster |
5 | 18,001 | 5 | cabalist |
6 | 35,001 | 6 | visionist |
7 | 60,001 | 7 | phantasmist |
8 | 96,001 | 8 | apparationist |
9 | 145,001 | 9 | spellbinder |
10 | 220,001 | 10 | illusionist |
11 | 440,001 | 10+1 | high illusionist |
12 | 660,001 | 10+2 | master illusionist |
13 | 880,001 | 10+3 | grand illusionist |
Multi-classed illusionists must have a minimum intelligence of 15. Illusionists gain no experience bonuses. The table shown describes the necessary experience to claim each level of the illusionist, gaining hit dice and further abilities. Each level above 10th requires 220,000 additional experience. Illusionists gain 1 hit points per level above 10th, but as this is not an increase in hit dice, further constitution bonuses are not accrued. Illusionists cannot progress beyond 26th level.
Illusionists receive illusionist cantrips & spells at each level. They also possess unique combat abilities and sage abilities. Players wishing to become a illusionist should familiarize themselves with these characteristics.
See Also,
Illusionary Spell Tables
Player Characters
Spellbook