Difference between revisions of "Martial Spirit"
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− | '''Martial Spirit''' is | + | [[File:Martial Spirit.jpg|right|560px|thumb]]'''Martial Spirit''' is an inherent [[Bard (class)|bardic]] [[Natural Abilities|gift]] shared by all bards, regardless of their chosen fields of expertise or studies. Possessing an innate magnetism and charisma, these characters have the unique ability to stir their comrades to greater courage and ferocity, using their music or persuasive words during [[Combat|combat]]. |
+ | __TOC__ | ||
+ | When the need arises, in the heat of battle, the bard declares their intention to embolden their companions. While doing so, the bard commits their entire focus to this task, leaving no room for other actions, urging others to fight with increased determination and valor. | ||
− | + | == Effect == | |
+ | With this power, bards can provide a valuable '''bonus of +1''' to their comrades' [[Roll to Hit|rolls to hit]], [[Damage (hit points)|damage]] and [[Morale|morale]], for a period of '''3 [[Combat Round|rounds]], +1 round per level''', per day, to those within 9 combat [[Combat Hex|hexes]] of the bard's current position. If the bard possesses musical sage ability, their [[Play Instrument (sage ability)|instrument]] can increase the range of the effect to 12 hexes. | ||
− | + | Importantly, as an innate ability rather than a spell, the bard can maintain this encouragement continuously until the allotted time is exhausted, or they can distribute each round of inspiration across one or multiple battles. | |
+ | During this period, the bard retains the freedom to use one [[Action Points|action point]] to walk about, at any [[Movement (stride)|stride]] between 1 and 3. | ||
− | See | + | |
− | Attacking in Combat | + | See also,<br> |
+ | [[Accompaniment (spell)]]<br> | ||
+ | [[Attacking in Combat]]<br> | ||
+ | [[Experience (X.P.)]] | ||
+ | |||
+ | [[Category: Reviewed]] |
Latest revision as of 23:52, 9 February 2024
Martial Spirit is an inherent bardic gift shared by all bards, regardless of their chosen fields of expertise or studies. Possessing an innate magnetism and charisma, these characters have the unique ability to stir their comrades to greater courage and ferocity, using their music or persuasive words during combat.
Contents
When the need arises, in the heat of battle, the bard declares their intention to embolden their companions. While doing so, the bard commits their entire focus to this task, leaving no room for other actions, urging others to fight with increased determination and valor.
Effect
With this power, bards can provide a valuable bonus of +1 to their comrades' rolls to hit, damage and morale, for a period of 3 rounds, +1 round per level, per day, to those within 9 combat hexes of the bard's current position. If the bard possesses musical sage ability, their instrument can increase the range of the effect to 12 hexes.
Importantly, as an innate ability rather than a spell, the bard can maintain this encouragement continuously until the allotted time is exhausted, or they can distribute each round of inspiration across one or multiple battles.
During this period, the bard retains the freedom to use one action point to walk about, at any stride between 1 and 3.
See also,
Accompaniment (spell)
Attacking in Combat
Experience (X.P.)