Difference between revisions of "THAC0"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
(10 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | {| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;" | |
− | |||
− | {| class="wikitable" style="float: | ||
|+Attacker's [[Experience Level|Level]]/[[Hit Dice]] | |+Attacker's [[Experience Level|Level]]/[[Hit Dice]] | ||
! Attacker !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! 11th !! 12th !! 13th !! 14th !! 15th !! 16th+ | ! Attacker !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! 11th !! 12th !! 13th !! 14th !! 15th !! 16th+ | ||
Line 21: | Line 19: | ||
| [[Thief (class)|Thief]] || 21 || 21 || 20 || 20 || 19 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 13 | | [[Thief (class)|Thief]] || 21 || 21 || 20 || 20 || 19 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 13 | ||
|- | |- | ||
− | | [[Monster]] or<br>[[ | + | | [[Commoner|Commoner]] || 21 || — || — || — || — || — || — || — || — || — || — || — || — || — || — || — |
+ | |- | ||
+ | | [[Monster]] or<br> [[Combat Training|Combat-trained]] || 20 || 20 || 19 || 18 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11 | ||
|} | |} | ||
+ | |||
+ | An acronym for [[Roll to Hit|'''T'''o '''H'''it]] [[Armour Class|'''A'''rmour '''C'''lass]] '''0''' (zero). The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC. | ||
+ | |||
+ | The table reflects the lack of [[Weapons List|weapons]] training that some classes have over others, even compared to monsters (who have no training unless they're also levelled). With humanoid monsters that have experience levels, use the number that is best between their hit die and level. | ||
+ | |||
+ | |||
+ | See Also,<br> | ||
+ | [[Attacking in Combat]]<br> | ||
+ | [[Combat]] |
Latest revision as of 20:05, 11 December 2021
Attacker | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assassin | 20 | 19 | 19 | 18 | 17 | 16 | 15 | 15 | 14 | 13 | 12 | 11 | 11 | 10 | 10 | — |
Bard | 21 | 20 | 20 | 20 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 | 14 | 13 |
Cleric | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 11 |
Druid | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 13 | 12 | 12 |
Fighter, Paladin or Ranger |
20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 |
Illusionist or Mage |
21 | 21 | 20 | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 |
Monk | 20 | 19 | 19 | 18 | 17 | 17 | 16 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 |
Thief | 21 | 21 | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 13 |
Commoner | 21 | — | — | — | — | — | — | — | — | — | — | — | — | — | — | — |
Monster or Combat-trained |
20 | 20 | 19 | 18 | 18 | 17 | 17 | 16 | 15 | 15 | 14 | 14 | 13 | 12 | 12 | 11 |
An acronym for To Hit Armour Class 0 (zero). The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC.
The table reflects the lack of weapons training that some classes have over others, even compared to monsters (who have no training unless they're also levelled). With humanoid monsters that have experience levels, use the number that is best between their hit die and level.
See Also,
Attacking in Combat
Combat