Difference between revisions of "Croak (cantrip)"

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| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
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}}
 
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Produces an extended croaking sound, similar to at least a dozen frogs. The disturbance will rise for 10 seconds, then fall off to silence at the end of the one round duration. This sound can be heard up to 60 ft. away. Take note that this use of the cantrip cannot performed in full daylight (but is effective at dusk, nighttime and dawn).
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Produces a long-lasting croaking sound, producing either singular croaks in succession or a collection of at least a dozen frogs. The full effect will endure for 10 seconds.  This will be followed by random effects of 5-8 croaks over the following 12 seconds, then silence. The sound can be heard up to 120 ft. away. A single frog might be mistaken for a [[Frog (giant)|giant frog]], if the listener fails an [[Ability Checks|intelligence check]].
  
Creatures of low to high intelligence, hearing the sound, will cease what they are doing—and have their chance of being surprised increased by 1 chance in 6.
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The cantrip can be cast in the daytime, but is almost instantly recognized as fakery, since frogs croak only at night.  The cantrip is especially effective at dusk or dawn, when the occurrence of the sound is entirely natural.
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If heard by creatures with an [[Intelligence (ability stat)|intelligence]] between 5 and 14, the response will be to cease what they are doing and listen.  If an attack is made within one round of the cantrip's [[Spellcasting|discharge]], then the chance of [[Surprise (combat)|surprising]] ordinary listeners increases — from a usual 2 in 6 chance to 3 in 6.  Characters and creatures who are normally ''only surprised on a 1'' in 6 or less, such as [[Ranger (class)|rangers]] or [[Lion|lions]], will not be distracted by this deception.
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The cantrip also has the power to force a frog or frog-like creature to croak against its will.  This will spoil its attack for 1 [[Combat Round|round]] if a [[Saving Throws|saving throw]] is failed.
  
The cantrip will also force a frog (or frog-like creature) to croak against it’s will, spoiling its attack for one round if it fails its saving throw.
 
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Lacks Image]]

Revision as of 17:49, 3 April 2021

Croak
Range 60 ft.
Duration 1 round
Area of Effect 60 ft., up to 1 creature
Casting Time 2 action points
Saving Throw negates
Level cantrip


Produces a long-lasting croaking sound, producing either singular croaks in succession or a collection of at least a dozen frogs. The full effect will endure for 10 seconds. This will be followed by random effects of 5-8 croaks over the following 12 seconds, then silence. The sound can be heard up to 120 ft. away. A single frog might be mistaken for a giant frog, if the listener fails an intelligence check.

The cantrip can be cast in the daytime, but is almost instantly recognized as fakery, since frogs croak only at night. The cantrip is especially effective at dusk or dawn, when the occurrence of the sound is entirely natural.

If heard by creatures with an intelligence between 5 and 14, the response will be to cease what they are doing and listen. If an attack is made within one round of the cantrip's discharge, then the chance of surprising ordinary listeners increases — from a usual 2 in 6 chance to 3 in 6. Characters and creatures who are normally only surprised on a 1 in 6 or less, such as rangers or lions, will not be distracted by this deception.

The cantrip also has the power to force a frog or frog-like creature to croak against its will. This will spoil its attack for 1 round if a saving throw is failed.


See Haunting Sound Cantrips