Difference between revisions of "Sure-footedness (sage study)"

From The Authentic D&D Wiki
Jump to navigationJump to search
m
 
(6 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
[[File:Sure-footedness (sage study).jpg|right|490px|thumb]]
 
[[File:Sure-footedness (sage study).jpg|right|490px|thumb]]
'''Sure-footedness''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Skulduggery (field)|Skulduggery]], enabling the character to move adroitly over difficult, rough, vertical and even impossible surfaces.  These include cliffs, precipitous slopes, high ledges, rooftops, crossbeams and tight-ropes.  The study includes some characteristics of [[Acrobatics (sage study)|acrobatics]].
+
'''Sure-footedness''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Skulduggery (sage field)|Skulduggery]], enabling the character to move adroitly over difficult, rough, vertical and even impossible surfaces.  These include cliffs, precipitous slopes, high ledges, rooftops, crossbeams and tight-ropes.  The study includes some characteristics of [[Acrobatics (sage study)|acrobatics]].
 
+
__TOC__
 
Primarily, the study ensure the character's ability to cross dangerous environments without the hazard of a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].  In addition, skill at placing one's feet provides an unusual ability to move silently and approach an enemy without being seen or heard.
 
Primarily, the study ensure the character's ability to cross dangerous environments without the hazard of a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].  In addition, skill at placing one's feet provides an unusual ability to move silently and approach an enemy without being seen or heard.
  
 +
== Sage Abilities ==
 
The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
 
The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
  
== Amateur ==
+
=== Amateur Status ===
:*'''[[Scrambling (sage ability)|Scrambling]]''': skill at climbing steep terrains or urban environments, where handholds and ledges are common.
+
* '''[[Scrambling (sage ability)|Scrambling]]''': skill at climbing steep terrains or urban environments, where handholds and ledges are common.
:*'''[[Stability (sage ability)|Stability]]''': the ability to retain the body's equilibrium in situations where the character might fall.
+
 
:*'''[[Stealth (sage ability)|Stealth]]:''' improvement in the character's ability to approach others without being seen or heard.
+
* '''[[Stability (sage ability)|Stability]]''': the ability to retain the body's equilibrium in situations where the character might fall.
 +
 
 +
* '''[[Stealth (sage ability)|Stealth]]:''' improvement in the character's ability to approach others without being seen or heard.
 +
<br>
 +
 
 +
=== Authority Status ===
 +
* '''[[Beam Walking (sage ability)|Beam Walking]]''': enables the character to safely balance on a beam or ledge regardless of the height.
 +
 
 +
* '''[[Climb Walls (sage ability)|Climb Walls]]''': the ability to climb a vertical surface with efficiency.
 +
 
 +
* '''[[Hand-over-Hand (sage ability)|Hand-over-Hand]]''': allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.
  
== Authority ==
+
* '''[[Vaulting (sage ability)|Vaulting]]''': movement that overcomes an obstacle by jumping or diving, reducing [[Action Points|movement costs]].
:*'''[[Beam Walking (sage ability)|Beam Walking]]''': enables the character to safely balance on a beam or ledge regardless of the height.
+
<br>
:*'''[[Climb Walls (sage ability)|Climb Walls]]''': the ability to climb a verticle surface with efficiency.
 
:*'''[[Hand-over-Hand (sage ability)|Hand-over-Hand]]''': allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.
 
:*'''[[Vaulting (sage ability)|Vaulting]]''': movement that overcomes an obstacle by jumping or diving, reducing [[Action Points|movement costs]].
 
  
== Expert ==
+
=== Expert Status ===
:*'''[[Parkour (sage ability)|Parkour]]''': enables rapid movement through jumbled, complex environments.
+
* '''[[Parkour (sage ability)|Parkour]]''': enables rapid movement through jumbled, complex environments.
:*'''[[Water Skip (sage ability)|Water Skip]]''': allows the character to find brief purchase upon liquid surfaces.
 
  
== Sage ==
+
* '''[[Water Skip (sage ability)|Water Skip]]''': allows the character to find brief purchase upon liquid surfaces.
:*'''[[Air Skip (sage ability)|Air Skip]]''': allows the character to find brief purchase on nothing but a breeze.
+
<br>
  
 +
=== Sage Status ===
 +
* '''[[Air Skip (sage ability)|Air Skip]]''': allows the character to find brief purchase on nothing but a breeze.
 +
<br>
  
See Also,<br>
+
See also,<br>
 
[[Assassin Sage Abilities]]<br>
 
[[Assassin Sage Abilities]]<br>
 
[[Thief Sage Abilities]]
 
[[Thief Sage Abilities]]
  
[[Category:Lacks Image]]
+
[[Category: Don't Review until 2023]]
[[Category:Needs Rewrite]]
 

Latest revision as of 03:18, 24 July 2022

Sure-footedness (sage study).jpg

Sure-footedness is a sage study in the field of Skulduggery, enabling the character to move adroitly over difficult, rough, vertical and even impossible surfaces. These include cliffs, precipitous slopes, high ledges, rooftops, crossbeams and tight-ropes. The study includes some characteristics of acrobatics.

Primarily, the study ensure the character's ability to cross dangerous environments without the hazard of a dexterity check. In addition, skill at placing one's feet provides an unusual ability to move silently and approach an enemy without being seen or heard.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Scrambling: skill at climbing steep terrains or urban environments, where handholds and ledges are common.
  • Stability: the ability to retain the body's equilibrium in situations where the character might fall.
  • Stealth: improvement in the character's ability to approach others without being seen or heard.


Authority Status

  • Beam Walking: enables the character to safely balance on a beam or ledge regardless of the height.
  • Climb Walls: the ability to climb a vertical surface with efficiency.
  • Hand-over-Hand: allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.


Expert Status

  • Parkour: enables rapid movement through jumbled, complex environments.
  • Water Skip: allows the character to find brief purchase upon liquid surfaces.


Sage Status

  • Air Skip: allows the character to find brief purchase on nothing but a breeze.


See also,
Assassin Sage Abilities
Thief Sage Abilities