Difference between revisions of "Ranger Sage Abilities"

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:'''[[Balance (sage study)|Balance]]''': describes the combatant's ability to improve their balance and footwork while fighting or performing labour.
 
:'''[[Balance (sage study)|Balance]]''': describes the combatant's ability to improve their balance and footwork while fighting or performing labour.
  
:'''[[Martial Discipline (sage study)|Martial Discipline''': improves the tactical advantage of combatants through comprehension of formations, movement and the use of special equipment.  
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:'''[[Martial Discipline (sage study)|Martial Discipline]]''': improves the tactical advantage of combatants through comprehension of formations, movement and the use of special equipment.  
  
 
:'''[[Puissance (sage study)|Puissance]]''': a collection of enhanced weapon skills and [[Combat|combat]] proficiencies that make the individual more dangerous as an opponent.
 
:'''[[Puissance (sage study)|Puissance]]''': a collection of enhanced weapon skills and [[Combat|combat]] proficiencies that make the individual more dangerous as an opponent.

Revision as of 23:21, 12 July 2020

Below can be found a list of the knowledge fields and studies available to the Ranger Class. Starting at 1st level, the assassin gains one field, and one study within that field. This choice is left entirely to the player. There are four fields to choose from:

Animal Training: the act of teaching animals specific responses to specific conditions or stimuli. Training may be for the purposes of companionship, work, detection, protection, entertainment and more. Includes breeding and veterinary skills.
Mastery at Arms: increases the efficacy and efficiency of using weapons in combat, enabling superior advantage over an adversary.
Training: the teaching and investment of knowledge and abilities into the hands of other persons, improving their capability and performance of animal, combat and wilderness skills.
Wilderland: a collection of skills related to thriving in the natural environment, promoting survival against the elements, the acquisition of food, tracking and developing a intuition for danger in the outdoors.


The studies within these fields are each described more thoroughly on their own pages — and in turn are a number of sage abilities that await possession by player characters and others. Following are a list of studies sorted by their field.

Animal Training

Camelback Riding: the use of a camel as transportation and for the purpose of combat.
Dog Training: the employment of dogs for defense, attack, transport and work.
Falconry: includes the use of falcons, hawks, eagles and owls for the purpose of hunting and reconnaissance work.
Flying Mounts: includes the use of hippogriffs, pegasi and other flying mounts, for transportation and combat.
Horseback Riding: like other mounts on this list, describes the use of the horse for transportation, combat and work.

Mastery at Arms

Balance: describes the combatant's ability to improve their balance and footwork while fighting or performing labour.
Martial Discipline: improves the tactical advantage of combatants through comprehension of formations, movement and the use of special equipment.
Puissance: a collection of enhanced weapon skills and combat proficiencies that make the individual more dangerous as an opponent.
Unarmed Combat: improvements in the character's ability to fight without weapons, increasing opportunities to hit and cause damage when pummelling, grappling and overbearing.



Fields/Studies Training Athletics Empowerment Instruction Wilderland Beachcomber Blightlander Forester Jungle Bushcraft Mountaineer Scouting

See Ranger