Player Characters

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Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.

Player characters are divided into “classes.” Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis’ world, described separately on these pages:

assassin / bard / cleric / druid / fighter / illusionist / mage / monk / paladin / ranger / thief


There are many elements of the game that relate to player characters that include their abilities, relationships with NPCs and the need to survive:

Ability Stats Alignment Character Background Generator Character Creation Character Race Options Character Race Relations Charisma Constitution Dexterity Dwarf Race & Physiology Elf Race & Physiology Family Relations Gnome Half-elf Halfling Half-orc Height & Weight Human Intelligence Multi-Class Characters Paladin’s Warhorse Player Character Hit Points Primary Attributes Progenitor Spellbook Spellcasting Strength Thief Wisdom

See Also, Ability Checks Aging Assassination Colleges Death Encumbrance Experience Experience Level Followers Food General Index Henchmen Hirelings Hit Dice Hit Points Holy Weapons Horseback Riding Lay on Hands Martial Music Reading Rest Retainers Sage Abilities Secondary Skills Skill Gaining Stealth Swimming Turn Undead Weapon Proficiencies