Difference between revisions of "Penetrate Disguise (spell)"

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[[File:penetrate-disguise.jpg|right|560px|thumb]]
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'''Penetrate disguise''' is a spell that empowers the caster to unveil the truth concealed behind either a magical or non-magical disguise, effectively countering the effects of spells like [[Alter Self (spell)|alter self]], [[Change Self (spell)|change self]], [[Friends (spell)|friends]], [[Polymorph (ability)|polymorph]], [[Shape Change (spell)|shape change]], [[Hallucinatory Forest (spell)|hallucinatory forest]], [[Tree (spell)|tree]], [[Avatar (spell)|avatar]], [[Meld into Stone (spell)|meld into stone]] and similar magical enchantments.
| Range|| self
 
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| Duration || 10 rounds
 
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| Area of Effect|| 120 ft.; 10 creatures
 
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| Casting Time|| 1 round
 
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| Saving Throw|| none
 
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| Level|| [[Cleric 1st Level Spells|cleric (1st)]]
 
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Enables the caster to see through the disguise of any creature, regardless of whether the ruse is magical or non-magical. The form of magic—if that is the case—will be revealed: change self, friends, polymorph, etc.
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{{Spelltable
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| name = Penetrate Disguise
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| range = self
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| duration = 10 [[Combat Round|rounds]]
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| area of effect = 120 ft. distance; up to 10<br>creatures; see text
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| casting time = 1 round
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| save = none
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| level = [[Cleric 1st Level Spells|cleric (1st)]]
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}}
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__TOC__
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The dweomer also possesses the ability to expose conditions such as [[Demonic Possession|demonic possession]], though it cannot reveal the exact nature of the [[Demon|demon]] itself. Yet it lays bare the real appearance of the individual under the disguise.
  
10 creatures may be peered at to penetrate the disguise, but each penetration requires 1 round.
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When employing the spell, the caster must maintain [[Spellcasting|concentration]] while inspecting his or her surroundings or specific beings for a disguise.  Each round, one object or individual may be perused by the spell, up to a maximum of ten attempts.  Each attempt requires one round, or 12 seconds, to fully examine before the disguise is revealed.
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See also,<br>
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[[Doppelganger]]<br>
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[[Non-detection (spell)|Non-detection]]
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[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 21:48, 26 October 2023

Penetrate-disguise.jpg

Penetrate disguise is a spell that empowers the caster to unveil the truth concealed behind either a magical or non-magical disguise, effectively countering the effects of spells like alter self, change self, friends, polymorph, shape change, hallucinatory forest, tree, avatar, meld into stone and similar magical enchantments.

Penetrate Disguise
Range self
Duration 10 rounds
Area of Effect 120 ft. distance; up to 10
creatures; see text
Casting Time 1 round
Saving Throw none
Level cleric (1st)

The dweomer also possesses the ability to expose conditions such as demonic possession, though it cannot reveal the exact nature of the demon itself. Yet it lays bare the real appearance of the individual under the disguise.

When employing the spell, the caster must maintain concentration while inspecting his or her surroundings or specific beings for a disguise. Each round, one object or individual may be perused by the spell, up to a maximum of ten attempts. Each attempt requires one round, or 12 seconds, to fully examine before the disguise is revealed.


See also,
Doppelganger
Non-detection