Difference between revisions of "Misdirection (spell)"

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[[File:Misdirection (spell).jpg|right|490px|thumb|]]
 
[[File:Misdirection (spell).jpg|right|490px|thumb|]]
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'''Misdirection''' casts a dweomer over the area of effect that confounds detection spells, disabling their effectiveness entirely.  Detection spells include examples such as [[Penetrate Disguise (spell)|penetrate disguise]], [[Find the Path (spell)|find the path]], [[Detect Invisibility (spell)|detect invisibility]] or [[Detect Malevolence (spell)|malevolence]] and so on.
  
 
{{Spelltable
 
{{Spelltable
| name = Hypnotic Pattern
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| name = Misdirection
| range = 20 ft.
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| range = 30 ft.
| duration = special
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| duration = 1 hour per [[Experience Level|level]]
| area of effect = 40 ft. diameter circle; up<br>to 3 [[Hit Dice|HD]] per [[Experience Level|level]]
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| area of effect = 120 ft. diameter circle
 
| casting time = 1 [[Combat Round|round]]
 
| casting time = 1 [[Combat Round|round]]
| save = negates
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| save = none
 
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
 
| level = [[Illusionist 2nd Level Spells|illusionist (2nd)]]
 
}}
 
}}
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Whenever a detection spell is used in the "misdirected" area, the result is always nothing.  For example, in the case of spells that detect [[Detect Illusion (spell)|illusion]], [[Detect Poison (spell)|poison]] or [[Detect Magic (spell)|magic]], nothing of the kind would be found — even if an illusion, an amount of poison or magic '''was''' present.  [[Detect Life (spell)|Detect life]] might give away the presence of misdirection if the caster could plainly see a growing plant but the spell indicated that no life was present.  In the case of [[Know Intent (spell)|know intent]], the absence of any answer would also indicate something was amiss.
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In order to regain the effectiveness of detection spells, the presence of misdirection would need to be identified and then [[Dispel Magic (spell)|dispelled]] — after which, detection spells would work normally.
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Divination spells or abilities, such as [[Augury (spell)|augury]], [[Locate Object (spell)|locate object]] or [[Portent (sage ability)|portent]], are unaffected by the dweomer.
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[[Category: Illusionary Spells]]

Latest revision as of 23:43, 15 April 2022

Misdirection (spell).jpg

Misdirection casts a dweomer over the area of effect that confounds detection spells, disabling their effectiveness entirely. Detection spells include examples such as penetrate disguise, find the path, detect invisibility or malevolence and so on.

Misdirection
Range 30 ft.
Duration 1 hour per level
Area of Effect 120 ft. diameter circle
Casting Time 1 round
Saving Throw none
Level illusionist (2nd)

Whenever a detection spell is used in the "misdirected" area, the result is always nothing. For example, in the case of spells that detect illusion, poison or magic, nothing of the kind would be found — even if an illusion, an amount of poison or magic was present. Detect life might give away the presence of misdirection if the caster could plainly see a growing plant but the spell indicated that no life was present. In the case of know intent, the absence of any answer would also indicate something was amiss.

In order to regain the effectiveness of detection spells, the presence of misdirection would need to be identified and then dispelled — after which, detection spells would work normally.

Divination spells or abilities, such as augury, locate object or portent, are unaffected by the dweomer.