Lizardfolk

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Lizard Man
Species humanoid (reptiloid)
No. Appearing 2–20
Behaviour clan
Range coral reef, intertidal, jungle, rainforest, savanna
Size 7 ft. tall
Weight 320 lbs.
Intelligence 7–8
Armour Class 4
Hit Dice 2+1
Action Points 5
Max. Stride {{{stride}}}
THAC0 20
Hp/Die 2d4
Attack Forms 3 or 2: two claws and fangs, or claw and weapon type
Damage 1–4/1–4 & 2–8
Special Attacks strength (18)

Lizard men are cold-blooded humanoids that dwell in the tropics of the New World, from the Yucatan peninsula to the Parana basin. Typically around 6 to 7 feet tall with thick, scaly skin that resembles that of a lizard or crocodile, these creatures are formidable opponents, using their brute strength and proficiency in melee combat to overpower adversaries. They're known for their ambush tactics, often using their natural environment to their advantage.

Lizard Man.jpg

Well-known to be violent towards outsiders, lizardfolk have a taste for other humanoid flesh and can live upon only meat for weeks at a time. There are many stories of humans being collected and held captive for months, readied for shamanistic ritual feasts involving multiple tribes that gather together.

History

Created as guardians of Olmec culture through the divine intervention of the god Xitlanacoatl, whose spirit combined the concepts of vitality and reptilian symbolism, the first lizardfolk came into existence about 2000 BC. Thereafter they served as guardians of the human culture that flourished in what is now present-day Mexico, particularly in the Gulf coast region.

As the lizardfolk increased in number they grew increasingly independent, migrating southward into the jungles of Central America, the Cordillera and the Amazon basin, where small, independent reptilian societies were founded. The original lizardfolk turned against their Olmec masters, contributing to the destruction of that culture; afterwards, many wars would be waged between the Mayans and the Aztecs against lizardfolk — who now contend to some degree against the newly arrived Europeans.

Culture

Organised lizardfolk societies reach the level of city-states, each ruled by a council of shamans and warrior chiefs. Each city rules over a large, empty territory of jungle, savanna or deserted coastline, traditionally a hundred miles wide. This kept in a wilderness state by the lizardfolk themselves, who slaughter any who attempt to settle there — including factions from the city-state itself whose attempts to found new colonies are discouraged. The social structure is highly competitive and violent, with the inhabitants indulging in bloodsports and ritual sacrifice of the weak or of unwanted offspring.

Lizardfolk have an advanced understanding of agriculture, employing sophisticated irrigation systems to cultivate crops, and have developed a rudimentary but advanced understanding of engineering and craftsmanship.



Lizard men are primitive compared to European culture, dwelling in crude huts and using clubs and javelins in fighting, supported by bodily weaponry. Some have been known to use shields. The more advanced will be trained in macuahuitl, a vicious hacking weapon fashioned of wood and embedded obsidian stones; these cause 2-8 damage when they hit.


See Bestiary