Difference between revisions of "Fire Lizard"

From The Authentic D&D Wiki
Jump to navigationJump to search
(Created page with "Placeholder.")
 
 
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
Placeholder.
+
{{Bestiarychart
 +
| name = Fire Lizard
 +
| species = [[Reptile|lizard]]
 +
| noapp = 1–4
 +
| behaviour = parasocial
 +
| range = [[Desert (range)|desert]], [[Subterranean (range)|subterranean]]
 +
| size = 18 ft. long
 +
| weight = 650 lbs.
 +
| int = 2
 +
| AC = 3
 +
| HD = 10
 +
| AP = 4
 +
| THAC0 = 15
 +
| hpdie = d10
 +
| attack = [[Claw (attack)|claw]]/claw & [[Fangs (attack)|fangs]]
 +
| dmg = 1-8/1-8 & 2-16
 +
| special = [[Breath Weapon|breath weapon]], [[Natural Immunities|immune to fire]], [[Snap (attack)|snap]]
 +
}}
 +
'''Fire lizards''' are ancestral forerunners of the dragon, though they haven't the lithe body shape nor maneuverability of the latter.  Fire lizards are squat, brawny creatures with a field of bony scales over their backs and tails.  They are slow moving and cannot run, being limited to a walking stride at best.  They often rest for long periods; there is an even chance that when found, they will be sleeping.
 +
 
 +
[[File:Fire Lizard.jpg|left|315px]]
 +
Contrary to myth, fire lizards do not collect valuables, nor are they intelligent enough to be domesticated.  When found below ground, it will usually be a lair affected by geothermal or nearby volcanic activity; outdoors, they prefer regions where such activity has created a hot, stifling desert, with pools of boiling mud, geysers and hot springs.  They lay their eggs in warm mud pools, abandoning the eggs once they're laid.
 +
 
 +
With its other attacks, the fire lizard's '''breath weapon''' consists of a blast of flame 5 ft. wide and 15 ft. long (1 [[Combat Hex|hex]] by 3 hexes).  This causes 2-12 damage, half as much if a [[Saving Throws|saving throw]] is made.  Those who fail this save must also roll [[Saving Throws for Items|saving throw against magical fire]] for 3-12 outwardly carried items, determined randomly.
 +
 
 +
Additionally, these creatures have very powerful jaws that '''snap''', causing greater damage.  When a fire lizard rolls a [[Critical Hits & Fumbles|natural 20]], the damage done is triple, not double; each successive 20 then increases this multiplier by 1, so that a second 20 would mean quadruple damage and a third would be quintuple.
 +
 
 +
 
 +
See [[Bestiary]]
 +
 
 +
[[Category: Brave Intelligence]]

Latest revision as of 18:24, 23 June 2022

Fire Lizard
Species lizard
No. Appearing 1–4
Behaviour parasocial
Range desert, subterranean
Size 18 ft. long
Weight 650 lbs.
Intelligence 2
Armour Class 3
Hit Dice 10
Action Points 4
Max. Stride {{{stride}}}
THAC0 15
Hp/Die d10
Attack Forms claw/claw & fangs
Damage 1-8/1-8 & 2-16
Special Attacks breath weapon, immune to fire, snap

Fire lizards are ancestral forerunners of the dragon, though they haven't the lithe body shape nor maneuverability of the latter. Fire lizards are squat, brawny creatures with a field of bony scales over their backs and tails. They are slow moving and cannot run, being limited to a walking stride at best. They often rest for long periods; there is an even chance that when found, they will be sleeping.

Fire Lizard.jpg

Contrary to myth, fire lizards do not collect valuables, nor are they intelligent enough to be domesticated. When found below ground, it will usually be a lair affected by geothermal or nearby volcanic activity; outdoors, they prefer regions where such activity has created a hot, stifling desert, with pools of boiling mud, geysers and hot springs. They lay their eggs in warm mud pools, abandoning the eggs once they're laid.

With its other attacks, the fire lizard's breath weapon consists of a blast of flame 5 ft. wide and 15 ft. long (1 hex by 3 hexes). This causes 2-12 damage, half as much if a saving throw is made. Those who fail this save must also roll saving throw against magical fire for 3-12 outwardly carried items, determined randomly.

Additionally, these creatures have very powerful jaws that snap, causing greater damage. When a fire lizard rolls a natural 20, the damage done is triple, not double; each successive 20 then increases this multiplier by 1, so that a second 20 would mean quadruple damage and a third would be quintuple.


See Bestiary