Cleric 7th Level Spells

From The Authentic D&D Wiki
Revision as of 17:23, 18 October 2021 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Spell Range Duration Area of Effect Casting Save Believer Description
avatar self special self 3 rounds none yes creates an incorporeal duplicate of the caster
control weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather
earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake
gate self permanent 1 creature 2 rounds none no gates in a powerful being
holy word self special 30 ft. radius 2 rounds negates* no devastating spoken attack
regeneration touch permanent 1 creature 3 rounds none no replaces lost limb or body parts
restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels
resurrection touch permanent 1 creature 3 rounds none* no restores life to the long dead
succor touch until used 4 objects* 3 rounds none yes returns possessor to cleric
symbol 5 ft. 10 rounds/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
wind passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through air


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables