Difference between revisions of "Cleric 7th Level Spells"

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|[[Wind Passage (spell)|Wind Passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through air
 
|[[Wind Passage (spell)|Wind Passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through air
 
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See Also,<br>
 
See Also,<br>
 
[[Cleric (class)]]<br>
 
[[Cleric (class)]]<br>
 
[[Clerical Spell Acquisition]]<br>
 
[[Clerical Spell Acquisition]]<br>
 
[[Clerical Spell Tables]]<br>
 
[[Clerical Spell Tables]]<br>

Revision as of 21:40, 15 July 2020

Spell Range Duration Area of Effect Casting Save Believer Description
Avatar self special self 3 rounds none yes creates an incorporeal self
Control Weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather
Earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake
Gate self permanent 1 creature 2 rounds none no gates in a powerful being
Holy Word self special 30 ft. radius 2 rounds negates* no devastating spoken attack
Regeneration touch permanent 1 creature 3 rounds none no replaces lost limb or body parts
Restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels
Resurrection touch permanent 1 creature 3 rounds none* no restores life to the long dead
Succor touch until used 4 objects* 3 rounds none yes returns possessor to cleric
Symbol 5 ft. 10 rounds/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
Wind Passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through air


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables