Difference between revisions of "Cleric 7th Level Spells"

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|[[Holy Word (spell)|holy word]] || self || special || 30 ft. radius || 2 rounds || negates* || no || utters a devastating spoken attack
 
|[[Holy Word (spell)|holy word]] || self || special || 30 ft. radius || 2 rounds || negates* || no || utters a devastating spoken attack
 
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|[[Regeneration (spell)|regeneration]] || touch || permanent || 1 creature || 3 rounds || none || no || replaces a lost limb or body part
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|[[Regeneration (spell)|regeneration]] || touch || permanent || 1 creature's body part || 3 rounds || none || no || replaces a lost limb or body part
 
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|[[Restoration (spell)|restoration]] || touch || permanent* || 1 creature || 3 rounds || none || no/yes || restores lost energy levels that have been drained
 
|[[Restoration (spell)|restoration]] || touch || permanent* || 1 creature || 3 rounds || none || no/yes || restores lost energy levels that have been drained
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|[[Succor (spell)|succor]] || touch || until used || 4 objects* || 3 rounds || none || yes || returns the possessor of an object to caster's presence
 
|[[Succor (spell)|succor]] || touch || until used || 4 objects* || 3 rounds || none || yes || returns the possessor of an object to caster's presence
 
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|[[Symbol (spell)|symbol]] || 5 ft. || 10 rounds/level || 40 ft. circle || 2 rounds || negates || no || inscribes a powerful symbol
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|[[Symbol (spell)|symbol]] || 5 ft. || 1 round/level || 40 ft. circle || 2 rounds || negates || no || inscribes a powerful symbol
 
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|[[Wind Passage (spell)|wind passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through the air
 
|[[Wind Passage (spell)|wind passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through the air

Latest revision as of 04:37, 23 May 2022

Spell Range Duration Area of Effect Casting Save Believer Description
avatar self special self 3 rounds none yes creates an incorporeal duplicate of the caster
control weather self 4-48 hours 4-16 sq. miles 3 rounds none no modifies existing weather in an area
earthquake 120 ft. 5 rounds 5 ft. radius/level 2 rounds none no causes an earthquake, bringing destruction
gate self permanent 1 creature 2 rounds none no summons a powerful being into the caster's presence
holy word self special 30 ft. radius 2 rounds negates* no utters a devastating spoken attack
regeneration touch permanent 1 creature's body part 3 rounds none no replaces a lost limb or body part
restoration touch permanent* 1 creature 3 rounds none no/yes restores lost energy levels that have been drained
resurrection touch permanent 1 creature 3 rounds none* no restores life to the dead
succor touch until used 4 objects* 3 rounds none yes returns the possessor of an object to caster's presence
symbol 5 ft. 1 round/level 40 ft. circle 2 rounds negates no inscribes a powerful symbol
wind passage touch 1 hour/level 1 creature* 3 rounds none yes allows rapid travel through the air


See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables