Difference between revisions of "Bard 3rd Level Spells"

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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
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|[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]]
+
| [[Adigio (spell)|Adigio]]
 
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|[[Delude (spell)|delude]] || 150 ft. || 5 rounds/level || up to 6 creatures || 2 rounds || negates || makes allies of affected creatures
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| [[Allegro (spell)|Allegro]]
 
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|[[Dispel Illusion (spell)|dispel illusion]] || 10 ft./level || permanent || 80 ft. diameter cube || 2 rounds || none* || eliminates [[Illusion|illusions]]
+
| [[Amplify (spell)|Amplify]]
 
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|[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in [[Morale#Panic Checks|panic]]
+
| [[Cure Disease (spell)|Cure disease]] || touch || permanent || 1 creature || 2 rounds || special || cures or causes disease
 
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|[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 60 ft. cube/level || 2 rounds || none* || reinvents surroundings as an illusion
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| [[Dispel Magic (spell)|Dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates magic
 
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|[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message
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| [[Encore (spell)|Encore]]
 
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|[[Invisibility, 10 ft. radius (spell)|invisibility 10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || grants invisibility to multiple creatures
+
| [[Hold Animal (spell)|Hold animal]] || 80 ft. || 2 rounds/level || up to 4 creatures || 2 rounds || negates || immobilises [[Animal|animals]]
 
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|[[Non-Detection (spell)|non-detection]] || self || 25 rounds/level || 100 ft. circle || 2 rounds || none || denies detection of the caster
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|[[Hypnotic Pattern (spell)|Hypnotic pattern]] || 20 ft. || special || 40 ft. circle, 4 HD/level || 1 round || negates || enraptures observers into passivity
 
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|[[Paralysation (spell)|paralysation]] || self || 2 +1 round/level || 30° arc, 30 ft. path || 2 rounds || negates || makes creatures utterly [[Helpless Defenders|helpless]]
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| [[Illusionary Script (spell)|Illusionary script]]
 
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|[[Phantom Steed (spell)|phantom steed]] || touch || 1 hour/level || 1 mount || 2 rounds || none || creates a [[Riding Mounts|mount]] that can be ridden
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| [[Magical Vestment (spell)|Magical vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || creates magical armour
 
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|[[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level || 2 rounds || none || enchants a rope to rise and fix itself
+
| [[Meld into Stone (spell)|Meld into stone]] || self || 8 +1 round/level || special || 1 AP || none || transforms the cleric into stone
 
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|[[Spectral Double (spell)|spectral double]] || self || 2 rounds/level || 1 spectre || 2 rounds || none || creates a spectral double of the caster
+
| [[Modulate (spell)|Modulate]]
 
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|[[Spectral Milieu (spell)|spectral milieu]] || 40 ft. || ½ hour/level || 5 ft./level circle || 2 rounds || none || creates a refuge from the environment
+
| [[Remove Paralysis (spell)|Remove paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || removes all forms of paralysis
 
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|[[Suggestion (spell)|suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || binds a creature to be helpful
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| [[Speak with Dead (spell)|Speak with dead]] || self || special || 1 creature || 10 rounds || none || communicates with the dead
 
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|[[Wraithform (spell)|wraithform]] || self || 2 rounds/level || self || 2 rounds || none || enables the caster to [[Become Ethereal|become ethereal]]
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| [[Stone Shape (spell)|Stone shape]] || touch* || permanent || 3 +1 cub.ft./level || 2 rounds || none || alters the shape of stone as desired
 
|}
 
|}
  

Revision as of 19:14, 3 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
Adigio
Allegro
Amplify
Cure disease touch permanent 1 creature 2 rounds special cures or causes disease
Dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* eliminates magic
Encore
Hold animal 80 ft. 2 rounds/level up to 4 creatures 2 rounds negates immobilises animals
Hypnotic pattern 20 ft. special 40 ft. circle, 4 HD/level 1 round negates enraptures observers into passivity
Illusionary script
Magical vestment touch 6 rounds/level 1 creature 2 rounds none creates magical armour
Meld into stone self 8 +1 round/level special 1 AP none transforms the cleric into stone
Modulate
Remove paralysis touch permanent* 1 creature/level 2 rounds none* removes all forms of paralysis
Speak with dead self special 1 creature 10 rounds none communicates with the dead
Stone shape touch* permanent 3 +1 cub.ft./level 2 rounds none alters the shape of stone as desired


See Also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables