Equipment Notes
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Revision as of 01:36, 20 March 2025 by Tao alexis (talk | contribs)
I've included this index to account for goods, services and general objects for which I have created special rules in my world. See Trade & Equipment.
Alchemy
- Blue mass. A medicinal compound widely used in Europe and the Americas. It consists chiefly of finely ground elemental mercury mixed with a base, often honey, sugar or licorice, to form a pill or paste. This substance is part of the broader category of "mercurial medicines," used extensively to purge toxins and restore balance to the body's humours. A treatment for madness and against charm spells, as it clenses the body and mind of impurities.
- Boric serum. Versatile and potent alchemical compound known for its unique properties. As an anti-hemorrhagent, the serum rapidly coagulates blood, staunching severe wounds and internal bleeding with remarkable efficiency. Applied topically or consumed in diluted doses, it stabilizes life-threatening injuries, buying precious time for more advanced healing or recovery. Equally effective against fungal infections, acting as a purifying agent that eliminates spores and fungal growth on skin, in wounds, or within afflicted tissues. Its cleansing properties make it invaluable in regions plagued by damp climates or environments rife with fungal infestations, such as swamps or underground caverns. Exhibits a potent insecticidal effect, disrupting the physiology of many insects and arachnids. When applied directly or introduced to an environment, the serum incapacitates pests, from common swarms of flies to larger threats like giant insects, by interfering with their internal systems. This makes it a practical tool for adventurers encountering infestations or facing creatures that rely on swarming behaviour.
- Camphor oil. A waxy, aromatic solid that liquefies under gentle heat, prized for its flammable and versatile properties. When burned, its clear, bright flame produces a sharp, distinctive scent, making it a practical source of light and warmth in settings where other fuels are scarce. Its flammability also lends itself to alchemical and incendiary applications, such as fire-starting kits or improvised firebombs. As an insect repellent, camphor oil is highly effective. Its strong, penetrating odour drives away a wide range of pests, from ordinary mosquitoes to larger, more aggressive insectoid creatures. Applied to clothing or burned in a brazier, it creates a protective barrier against infestations, making it an essential tool for explorers, travelers or adventurers venturing into dense forests or insect-heavy regions.
- Citronella oil. A potent and natural insect repellent, known for its strong, citrus-like aroma that masks scents attractive to pests. The oil disrupts the sensory processes of insects, driving them away and reducing the likelihood of bites or infestations. Citronella oil is highly valued by adventurers and travelers, particularly in regions where insects pose both physical and disease-related threats. Its simplicity and effectiveness make it an essential component of any survival kit or alchemical toolkit.
- Devil's dung. : A foul-smelling, gummy resin renowned for its potent effects against supernatural influence. When consumed, the resin grants the victim of possession a +2 bonus to saving throws against charm or similar mind-affecting spells and effects, even in cases where no saving throw was previously allowed. The substance disrupts the metaphysical hold on the victim's mind, weakening the influence of external forces and bolstering their willpower. The administration of devil's dung is not without its challenges. The resin's intensely bitter and repugnant taste often provokes a strong aversive reaction, causing the victim to resist taking it willingly. It is common for the victim to require restraint in order to be force-fed the medication, especially when the possession compels them to refuse assistance. Despite its unpleasant nature, devil's dung is a sought-after remedy for those dealing with possessions, enchantments, or curses, offering a rare chance to reclaim control over one's mind and spirit.
- Four thieves' vinegar. A powerful and aromatic tonic famed for its ability to combat pestilence and infection. This mixture of vinegar and medicinal herbs has a legendary history, often associated with tales of survival during plagues and other deadly outbreaks. Its antiseptic and restorative properties make it a prized remedy for reducing the severity of infections when administered by a skilled physician. The vinegar is effective against diseases that afflict various systems of the body. It helps cleanse the blood of impurities, slowing the progression of systemic infections. For illnesses affecting breathing, it reduces inflammation and eases respiratory strain. Infections targeting joints and tendons benefit from its ability to soothe pain and swelling, while muscle conditions linked to fever or illness are eased as it relaxes tightness and cramps.
- Faerie oil. A rare and potent substance with effects that are both alluring and dangerous, particularly to faeries and other fey creatures. Its shimmering, iridescent appearance and sweet, almost otherworldly scent make it irresistible to those of the fey realm. When inhaled or ingested, the oil acts as a powerful enticement, creating an immediate and intense craving for more. Its addictive nature is compounded by its hallucinogenic properties, which immerse the user in vivid, dreamlike visions that distort perception and amplify emotions. For faeries, this can lead to disorientation, heightened states of euphoria, or even susceptibility to manipulation. Faerie Oil also serves as an animation catalyst, imbuing inanimate objects with a spark of temporary life. When applied to a construct, statue, or even a collection of mundane objects, the oil awakens them with a semblance of sentience, allowing them to move, perform simple tasks, or respond to basic commands. The duration of this animation depends on the quantity and purity of the oil used, as well as the complexity of the animated form.
- Gripcolle. A gummy, magical adhesive renowned for its remarkable bonding power and versatility. When applied to surfaces, the substance activates instantly, creating a bond strong enough to secure even heavy or unwieldy objects together. Its magical nature allows it to adhere to a wide variety of materials, including stone, metal, wood, and fabric, regardless of texture or finish. The bond created by Gripcolle is temporary, typically lasting for a short duration before the substance loses its potency and the items separate cleanly. This property makes it an invaluable tool for adventurers and artisans alike, as it provides a reliable but non-permanent solution for tasks such as repairing broken items, creating improvised barriers, or holding unstable structures in place.
- Gum ammoniac. A gummy resin prized for its medicinal properties, particularly in the treatment of respiratory illnesses. Known for its strong, sharp scent and pliable texture, the resin is carefully prepared and administered by skilled physicians to alleviate infections and restore proper breathing. When used as part of a treatment, Gum Ammoniac acts as a powerful expectorant and antimicrobial agent. It helps to clear obstructions in the airways, reduce inflammation in the lungs, and combat infection-causing pathogens. Its effectiveness is particularly noted in cases of diseases that impair breathing, such as pneumonia, bronchitis, or other respiratory ailments. A physician employing Gum Ammoniac can reduce the degree of infection in such conditions by 0–3 points, depending on the severity of the disease and the expertise of the practitioner.
- Healing salve. A potent, restorative substance widely used for its ability to mend wounds and restore vitality. When applied directly to an injury, the salve’s soothing properties take effect almost immediately, stimulating the body’s natural healing processes. It is particularly effective in closing open wounds, preventing further blood loss, and reducing the risk of infection. Each dose of Healing Salve restores 1-4 hit points, depending on the severity of the wound and the condition of the recipient. In addition to replenishing physical vitality, the salve helps knit torn flesh and seal cuts, leaving behind only faint scars in most cases.
- Quicksilver: a silvery wash that temporarily gives ordinary weapons the power to affect opponents hit only by silver weapons.
- Vitriol (blue): a copper-infused acid, sometimes called 'flower of copper,' that will reduce the degree of infection of eye diseases by 0-3 points when used by a competent physician.
- Vitriol (green): an iron-infused acid that will reduce the degree of infection of hormonal organs by 0-3 points when used by a competent physician.
- Wood alcohol: also called wood spirit, an anti-freeze and solvent that acts as an acid against molds & jellies.
Herbs & Plants
- Agrimonia: natural flower that will double the chance of pregnancy occurring.
- Alder catkins: natural flower that will reduce the degree of infection (see Disease) in diseases affecting the skin by 0-3 points when used by a physician; will heal damage done by insect bites (but not poison) in the manner of a healing salve (see below), usually more cheaply.
- Aloe vera: natural oil that will reduce the negative effects of uncomfortably hot temperatures by restoring ability points 1 point.
- Amaranth: natural flower that, when properly prepared, will enable immortality.
- Angel's trumpet: a flowering plant that serves as a source for poisonous atropine. and scopolamine.
- Apple: also known as the malus domestica, whose seeds produce a mildly poisonous substance, amygdalin.
- Belladonna: a herbaceous plant, one of the most poisonous toxic plants known, a powerful source of atropine.
- Betel nut: when prepared by an apothecary as a powder, will defend the body against parasitic infestations.
- Bloodroot: a flowering plant native to North America, producing the insinuative poison sanguinarine.
- Broom: a flowering poisonous legume, native to the British Isles, able to produce paralysis.
- Bush lily: native to Southern Africa, producing a relatively mild poison causing breathlessness.
- Cassava: a woody tuber native to South America and a source of poisonous linamarin, used for the making of cyanide.
- Common ivy: a climbing vine native to Europe and Africa, producing a mild insinuative poison.
- False hellebore: a perennial flowering plant found in dry meadows and steppes throughout Eurasia; a source for poisonous aconitine.
- Fire lily: a poisonous flowering plant toxic when ingested; a source of colchicine.
- Foxglove: a flowering plantain found throughout Europe, the source of relatively mild poisons.
- Gympie gympie: a shrub whose leaves deliver a painful stin when touched; used for insinuative poisons.
- Hemlock: an extremely poisonous flowering plant, acting as a source for coniine.
- Horse chestnut: a flowering plant; all parts of the plant are poisonous, causing nausea, muscle twitches and paralysis.
- Jacob's ladder: a dried root, usually shaved, that will heal damage done by poison only in the manner of a healing salve (see above), usually more cheaply.
- Monk's head: a toadstool that has multiple healing properties, including treatment of hormonal organs, asthma and excessive heart rate, in addition to driving off werewolves.
- Monkshood: a flowering plant that is a source for poisonous aconitine.
- Nightshade: a family of flowering plants, many members of which produce toxic poisons that are hallucinogenic and paralysis.
- Poison oak: a flowering shrub of the sumac family, one of many sources for poisonous urushiol oil.
- Rosary pea: a climbing ivy which produces a bean that contains the extremely toxic abrin.
- Spindle: a fruit-bearing plant which produces intense caffeine poisoning, used to make mild poisons.
- Suicide tree: a flowering shrub that produces a fruit, the seeds of which are a source for poisonous cerberin. The taste can be masked by strong spices, such as curry; the poison is often used in murder and suicide in India.
- Water-arum: a very poisonous flowering plant that serves as a source for oxalic acid.
- Water hemlock: a perennial herb, the root of which is a source for the poisonous cicutoxin, causing death by respiratory paralysis.
- White baneberry: a poisonous flowering plant that yields a hard white berry, able to produce an immediate sedative and potentially lethal effect.
- White snakeroot: a poisonous herb that is a source for tremetol.
- Woundwort: like amaranth (see above), woundwort will half the chance of a resurrection survival roll failing when a character is magically restored from death. Woundwort does not possess amaranth's other properties, however.
- Yellow Jessamine: a flowering vine native to tropical Central and South America, causing nausea and vomiting; honey made with jessamine nectar will be mildly poisonous.
- Yellow Oleander: a highly poisonous flowering plant, known to cause heart failure.
[further content to be added; see list of poisonous plants, H-Z]
Spell Components
While spellcasters do not have to worry about using spell components when actually casting spells in my game, to create scrolls of those spells, the original list of spell components still serve as a set of ingredients. These are listed below:
- Bat (live): for darkness 15 ft. radius and wizard eye spells
- Bone shard: piece of human skeleton; for scare spell.
- Carp (live), minnow: for identify spell.
- Cricket (live), of old age: for magic mouth & sleep spells.
- Cricket (live), of young age: for jump spell.
- Dragon bone: for augury spell.
- Egg (rotten): for stinking cloud spell.
- Eyeball (human): for clairvoyance spell and potion.
- Flesh (human): for animate dead spell.
- Graveyard dirt: for feign death spell.
- Ichor (doppleganger): brain fluid, for polymorph other spell and potion.
- Ichor (goblin): brain fluid, for monster summoning I spell.
- Ichor (hobgoblin): brain fluid, for monster summoning II spell.
- Leeches: multiple annelids floating in water, for tongues spell; see bloodletting.
- Oak bark: for barkskin spell.
- Owl feather (steeped in wine): for identify spell.
- Scarab (live): for strength spell.
- Spider (live): for spider climb spell.
See Also,
Poison
Trade & Equipment
Weapons List