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- ...of combat is usually done while unarmed, though under certain conditions a weapon may also be employed. Grappling requires a variable expenditure of [[Actio ...and be able to turn around and attempt to brawl again, or choose to draw a weapon. This process continues until the fight is suspended, one combatant is hel7 KB (1,117 words) - 00:21, 29 April 2023
- ...then the amount of [[Damage (hit points)|damage]] done by a [[Weapons List|weapon]] is adjusted by the damage bonus. ...haracter with a 4 strength [[Attacking in Combat|swings]] with a [[Dagger (weapon)|dagger]]. Rolling a d20, they get a result of 16, which would normally hit5 KB (690 words) - 21:16, 1 October 2021
- | special = corrode, weapon & magic immunities2 KB (244 words) - 04:31, 23 July 2022
- | attack = [[Sword (weapon form)|sword]] or [[Bow (weapon)|bow]] In combat, brownies use a remarkably sharp [[Short Sword (weapon)|short sword]] that causes 1-4 damage. The handle and hilt are too small e5 KB (875 words) - 17:14, 5 July 2022
- ...rph (spell)|polymorph]], magic and [[Magic Item|magic items]] and [[Breath Weapon|breath weapons]] for every 3 points of constitution. A gnome with a 16 con4 KB (554 words) - 01:32, 16 August 2023
- ...ft. || until tripped || 20 ft. diam./level || 1 round || none || creates a magic alarm as a warning | [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none9 KB (1,140 words) - 22:51, 6 October 2023
- ...holds his or her position. [[Missile Weapons|Missile weapon]] attacks and magic use is not prevented. If the character is stunned and knocked out of the h2 KB (283 words) - 01:49, 29 October 2023
- ...ry effective with a sling, receiving a +3 [[Roll to Hit|to hit]] with this weapon. ...ing throw]] against [[Poison (substance)|poison]], wands, staves, rods and magic spells for every 3½ points of [[Constitution (ability stat)|constitution]]3 KB (477 words) - 21:11, 8 October 2021
- ...ill use a short stabbing weapon, a [[Spear (weapon)|spear]] or a [[Dagger (weapon)|dagger]], which will also cause 1-3 damage.4 KB (656 words) - 16:45, 17 June 2022
- | special = [[Anti-magic (natural ability)|anti-magic]], cause [[Wounds|wound]], [[Death|death]],<br>[[Disintegration|disintegrat ...nlarge (spell)|enlarge]] or [[Hold Person (spell)|hold person]], have that magic dispelled. This effect also applies to creatures who have drunk potions or11 KB (1,783 words) - 23:31, 29 October 2023
- ...e enhances speed and weaponry. However, by a nagging quirk of the spell's magic, enlarge has no effect on the recipient's [[Hit Points|hit points]], nor th ! rowspan="2"|Adj. Weight<br>(lbs.) !! colspan="9"|as per normal weapon damage10 KB (1,490 words) - 00:26, 21 December 2021
- | special = [[Capsizing|capsizing]], control water, [[Magic to Hit|+2 weapon<br>to hit]], [[Natural Immunities|natural immunities]] ...that this precludes physical attacks by spells like [[Magic Stone (spell)|magic stone]] and [[Chromatic Orb (spell)|chromatic orb]], or most spells that re6 KB (915 words) - 23:42, 29 October 2023
- ...work for the acquisition of sage abilities, encompassing the character's [[Weapon Proficiencies|proficiencies]] and skills applicable to a wide range of acti * [[Black Magic (sage field)|Black Magic]] – [[Mage (class)|mage]]<br>5 KB (700 words) - 21:24, 29 October 2023
- ...cy]]''': grants possible skill with an instructor’s [[Weapon Proficiencies|weapon proficiency]]. ...ity)|Read Magic]]''': grants the ability to read and make use of magical [[Magic Scroll|scrolls]] originating from the [[Bard (class)|Bard]], [[Mage (class)8 KB (1,215 words) - 23:35, 29 October 2023
- ...se attacks, with a better bonus if the item is an armour or [[Weapons List|weapon]] whose modifier is higher. This also applies to items like [[Bracers of D ...o shield, then it must be either the character's armour or weapon. If the weapon or shield fails, the armour must save afterwards. If the armour fails (or t11 KB (1,650 words) - 19:34, 25 October 2023
- ...| 10 ft. wide, 40 ft. path || 1 round || none || indicates the presence of magic ...none || transforms a [[Club (weapon)|club]] into a [[Magic Weapon|magical weapon]]17 KB (2,124 words) - 19:09, 11 November 2023
- ...form one creature into a virtual puppet, unless a [[Saving Throws|save vs. magic]] is successful. Once the spell takes effect, the caster may command the s ...ng labour, dancing, fleeing, finding a given object, loading a [[Crossbow (weapon)|crossbow]], bouncing in place, [[Binding Wounds (sage ability)|binding a f3 KB (407 words) - 01:26, 16 April 2022
- ...ect attacks, such as [[Breath Weapon|breath weapons]] and various forms of magic, including [[Fireball (spell)|fireballs]] and [[Meteor Swarm (spell)|meteor3 KB (451 words) - 21:01, 29 October 2023
- | [[Magic Mouth (spell)|magic mouth]] || 5 ft./level || until discharged* || 1 object || 1 round || none ...e/level || 1 round || negates || weakens opponents by striking them with a magic ray7 KB (912 words) - 01:15, 10 October 2023
- ...g to [[Dexterity (ability stat)|dexterity]], [[Luck (phenomenon)|luck]] or magic, as applicable. '''One die''' is rolled for the whole party, but individua Another example would be a rider attacking with a lance or other weapon in passing — who then continues on, only to circle and try again. Still6 KB (959 words) - 22:19, 1 October 2023