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  • ...lus 20 [[Hit Points|hit points]] (h.p.) to [[Injury|injured]] or [[Damage (hit points)|damaged]] persons. ...need not concentrate upon it; the spell is available to the caster for up to five minutes after casting. It must be used by that time, or the dweomer i
    2 KB (290 words) - 05:02, 23 May 2022
  • ...ement, is a dire situation to be in, one from which the defenders must try to extricate themselves. ...stun lock]], in which sufficient damage forces the defender to give ground to the attacker. It can also happen through bad planning.
    2 KB (264 words) - 02:45, 25 October 2023
  • ...mbatant is able to use while mounted. Additional bonuses are also offered to the mounted combatant. ...ance against all defenders cause twice [[Damage (hit points)|damage]] on a hit.
    1 KB (208 words) - 21:20, 20 June 2022
  • ...y of ivory and other naturally hard materials. The shaft may be sharpened to a wooden point, lacking a metal head. The heft and strength of the spear ma ...alanx (sage ability)|phalanx]] training, in which the combatant is trained to use the spear in melee one handedly, while supported by the form of shield.
    3 KB (440 words) - 10:23, 7 May 2023
  • ...by tucking their wings tight to their bodies, dropping from heights of 50 to 100 feet. This gives them a '''+3 initiative''' when attacking enemies on t ...k|stunned]] to drive it off, whereupon the bat will withdraw its claws and roll on the ground, taking flight thereafter and abandoning the victim.
    2 KB (339 words) - 23:08, 22 June 2022
  • |+Attacker's [[Experience Level|Level]]/[[Hit Dice]] ...to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC.
    2 KB (223 words) - 20:05, 11 December 2021
  • | weight = 1,275 to 1,500 lbs. | HD = 3 to 8
    2 KB (350 words) - 04:50, 3 September 2023
  • [[File:Precise Hit.jpg|right|560px|thumb]] ...place when a character, possessing the ability, attempts [[Roll to Hit|to hit]] their target and rolls the precise number required on a 20-sided die (d20
    2 KB (356 words) - 01:51, 29 October 2023
  • ...om some hidden location, even from behind the caster, and will be presumed to be wholly and completely real. ...behave as a real person — who is tremendously unlucky in their ability to hit.
    2 KB (332 words) - 21:39, 21 June 2022
  • ...at it becomes visibly hazy, so that objects and persons are more difficult to see. The area of effect cannot be moved once the cantrip is emplaced. Bec ...to Hit|to hit]] when made against creatures inside the haze. This applies to [[Missile Weapons|missiles]] fired through the haze. Those inside the haze
    1 KB (156 words) - 04:06, 6 May 2022
  • ...tone becomes suffused with magic. This can be used by the caster or given to others of the same faith, who can throw the stone in the caster's stead. T ...uccessful hit, the stone inflicts 3 [[Hit Points|hit points]] of [[Damage (hit points)|damage]].
    2 KB (357 words) - 05:30, 24 May 2024
  • ...'' is a spell that enables the caster to restore a creature's lost ability to see. The caster touches the affected creature bringing about a permanent re ...rom hallucinations or distorted perception, the spell does restore clarity to the character's sight.
    2 KB (268 words) - 03:50, 24 November 2023
  • ...ority of [[Monster|monsters]] and [[Animal|animals]], death occurs at zero hit points. ...dead, the character or creature ceases to function and are no longer able to take any actions or participate in the game. Under normal circumstances, t
    3 KB (500 words) - 19:52, 6 November 2023
  • ...still, but it is in fact capable of movement and can pose a serious threat to any who would harm its forest. Treants are found in forested regions throug ...die]]. The treant's regular [[Armour Class|armour class]] (AC) is 0, owing to their superior toughened bark.
    2 KB (313 words) - 23:31, 29 October 2023
  • |+Weapons Available to Assassins | [[Ankus (weapon)|ankus]] || 2-5 || one || 1 in 8 || hand-to-hand
    6 KB (789 words) - 21:05, 1 January 2022
  • ...|amateur]]-status [[Sage Ability|sage ability]] that enables the character to perform a variety of acrobatic skills, including jumps, twists, flips, walk ...s result from excessive body training, which ensures the character is able to get the most out of their [[Strength (ability stat)|strength]] and [[Dexter
    2 KB (305 words) - 19:03, 20 December 2021
  • ...e (hit points)|damage]] caused by the character, as well as making changes to the character's [[Encumbrance|encumbrance]] limitations. Thus, through the ...oints would progress to 18/77, 18/87, 18/97, 18/00, 19, 20, 21 and finally to 22.
    1 KB (196 words) - 04:05, 15 October 2021
  • ...le affecting success in the game world. Primary attributes play a pivotal roll in [[Character Creation|character creation]] and game play. ...fighter, the player is encouraged to allocate the character's highest roll to strength, because this would be that character's greatest need.
    3 KB (361 words) - 20:13, 6 November 2023
  • ...ngeon door]]. While they can manage ascending a stairwell, they're unable to scale a vertical wall or traverse across a ceiling. ...Thus observers who chance upon their presence in the dark depths are sure to recognise the creature's concerning nature.
    4 KB (576 words) - 21:15, 29 October 2023
  • ...n defensive capabilities. They're swift, non-corporeal and perfectly able to cross water and move vertically over any surface, including walls or ceilin ...simultaneously in a given round. They are constrained by the requirement to remain within the caster's [[Line-of-sight|line-of-sight]] when [[Attacking
    2 KB (272 words) - 01:37, 29 October 2023

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