Lizardfolk
Species | humanoid (reptiloid) |
No. Appearing | 2–20 |
Behaviour | clan |
Range | coral reef, intertidal, jungle, rainforest, savanna |
Size | 7 ft. tall |
Weight | 320 lbs. |
Intelligence | 7–8 |
Armour Class | 4 |
Hit Dice | 2+1 |
Action Points | 5 |
Max. Stride | {{{stride}}} |
THAC0 | 20 |
Hp/Die | 2d4 |
Attack Forms | 3 or 2: two claws and fangs, or claw and weapon type |
Damage | 1–4/1–4 & 2–8 |
Special Attacks | strength (18) |
Lizard men are cold-blooded humanoids that dwell in the tropics of the New World, from the Yucatan peninsula to the Parana basin. Created as guardians of Olmec culture through the divine intervention of the god Xitlanacoatl, whose spirit combined the concepts of vitality and reptilian symbolism, the first lizardfolk came into existence about 2000 BC. Thereafter they served as guardians of the human culture that flourished in what is now present-day Mexico, particularly in the Gulf coast region.
Contents
As the lizardfolk increased in number they grew increasingly independent, migrating southward into the jungles of Central America, the Cordillera and the Amazon basin, where small, independent reptilian societies were founded. The original lizardfolk turned against their Olmec masters, contributing to the destruction of that culture; afterwards, many wars would be waged between the Mayans and the Aztecs against lizardfolk — who now contend to some degree against the newly arrived Europeans.
Culture
Though omnivorous, they have a taste for human flesh and can live upon only meat for weeks at a time. There are reports of humans being collected and held captive for months, readied for shamanistic ritual feasts that involve multiple tribes that gather together.
Lizard men are primitive compared to European culture, dwelling in crude huts and using clubs and javelins in fighting, supported by bodily weaponry. Some have been known to use shields. The more advanced will be trained in macuahuitl, a vicious hacking weapon fashioned of wood and embedded obsidian stones; these cause 2-8 damage when they hit.
See Bestiary