Goblin
Species | humanoid (goblinish) |
No. Appearing | 5–50 |
Behaviour | clan |
Range | barrens, subterranean, steppe, taiga, tundra, woodland |
Size | 4 ft. tall |
Weight | 52 lbs. |
Intelligence | 7–9 |
Armour Class | 6 |
Hit Dice | 1 |
Action Points | 4 |
Max. Stride | {{{stride}}} |
THAC0 | 20 |
Hp/Die | d4 |
Attack Forms | claw or by weapon type |
Damage | 1–4, varies |
Special Attacks | infravision |
Goblins are small humanoids with long, sharp ears, leathery greenish skin and an irascible, cringing nature. They possess a rather unpleasant odour to those who are not of the goblinish race, as they have a distaste for washing themselves. Their intelligence is low, which contributes to their unpleasantness. They have but one homeland, a large, sparsely settled kingdom east of the Ural Mountains that they call Magloshkagok that occupies the lower Ob River basin. The region is mostly taiga, muskeg and gravelled tundra, of little value, that became a refuge for goblin slaves who escaped their hobgoblin masters over the centuries. More than two thirds of the world's population of goblins remain slaves inside hobgoblin lands; or else exist in hidden, subterranean clans scattered throughout Eurasia, from China to Iberia.
See Bestiary