Difference between revisions of "Shield (spell)"
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An [[Armour Class|armour class]] (AC) '''of 4''' is provided against all direct hand-to-hand melee attacks. The shield's '''AC is 3''' against hurled [[Missile Weapons|missile weapons]], like an [[Hand Axe (weapon)|hand axe]] or [[Spear (weapon)|spear]]; and the caster is '''AC 2''' against fired weapons, like a [[Bow (weapon)|bow]], [[Crossbow (weapon)|crossbow]] or [[Sling (weapon)|sling]]. | An [[Armour Class|armour class]] (AC) '''of 4''' is provided against all direct hand-to-hand melee attacks. The shield's '''AC is 3''' against hurled [[Missile Weapons|missile weapons]], like an [[Hand Axe (weapon)|hand axe]] or [[Spear (weapon)|spear]]; and the caster is '''AC 2''' against fired weapons, like a [[Bow (weapon)|bow]], [[Crossbow (weapon)|crossbow]] or [[Sling (weapon)|sling]]. | ||
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+ | The spell also provides some protection against area-effect [[Spellcasting|spells]] and [[Natural Abilities|natural abilities]], such a [[Fireball (spell)|fireball]] or a [[Breath Weapon|breath weapon]] — a +1 [[Saving Throws|saving throw]]. [[Magic Missile (spell)|Magic missiles]] are turned aside by the spell, so that these are wasted against the shield. | ||
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+ | [[Category: Magical Spells]] |
Latest revision as of 23:29, 9 December 2021
Shield creates an invisible barrier that moves in front of the caster and helps protect against melee attacks. The amount of protection granted depends on the incoming attack; but regardless, the caster is defended on all sides, whether an attack comes from the front, flank or the rear.
Range | self |
Duration | 5 rounds per level |
Area of Effect | self |
Casting Time | 1 round |
Saving Throw | none |
Level | mage (1st) |
An armour class (AC) of 4 is provided against all direct hand-to-hand melee attacks. The shield's AC is 3 against hurled missile weapons, like an hand axe or spear; and the caster is AC 2 against fired weapons, like a bow, crossbow or sling.
The spell also provides some protection against area-effect spells and natural abilities, such a fireball or a breath weapon — a +1 saving throw. Magic missiles are turned aside by the spell, so that these are wasted against the shield.