Difference between revisions of "Natural Immunities"
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− | '''Natural immunities''' describe [[Attacking in Combat|attack]] forms that either have a lesser effect upon creatures, or which have no effect whatsoever. This first variety is called a "resistance," and may mean | + | '''Natural immunities''' describe [[Attacking in Combat|attack]] forms that either have a lesser effect upon creatures, or which have no effect whatsoever. This first variety is called a "resistance," and may mean the attack form's damage, or effect, is minimized — or that the creature receives an unusual [[Saving Throws|saving throw bonus]] against that kind of attack. Creatures with a great many immunities can be hard to destroy with [[Spellcasting|magic]] or with [[Weapons List|normal weapons]]; most creatures with natural immunities are unearthly, from other [[Plane of Existence|planes of existence]]. |
Some forms of immunity and resistance are provided by spells or magical items. | Some forms of immunity and resistance are provided by spells or magical items. | ||
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[[Bestiary]]<br> | [[Bestiary]]<br> | ||
[[Natural Abilities]] | [[Natural Abilities]] | ||
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+ | [[Category: Don't Review until 2022]] |
Revision as of 21:59, 18 September 2021
Natural immunities describe attack forms that either have a lesser effect upon creatures, or which have no effect whatsoever. This first variety is called a "resistance," and may mean the attack form's damage, or effect, is minimized — or that the creature receives an unusual saving throw bonus against that kind of attack. Creatures with a great many immunities can be hard to destroy with magic or with normal weapons; most creatures with natural immunities are unearthly, from other planes of existence.
Some forms of immunity and resistance are provided by spells or magical items.
Immunity Forms
The following is a list of identified immunities which some monsters and humanoids possess, or which are conferred by magic. As not every monster's immunities are presently known, this list is necessarily incomplete.
- Amulet of life protection
- Bonus to armour class
- Bonus to saving throws
- Hit only by magic, silver or iron
- Immune to acid
- Immune to disease
- Immune to fear
- Immune to gas
- Immune to sleep
- Immune/resistant to charm
- Immune/resistant to cold attacks
- Immune/resistant to electricity
- Immune/resistant to fire
- Immune/resistant to poison
- Immune/resistant to surprise
- Immortality against death
- Invulnerability against undead
- Magic resistance
- Protection against magic
- Protection against malevolence (ability/spell)
- Protection against possession
- Protection against spirits
- Protection from fire
- Protection from lightning
- Protection from normal missiles
- Protection scrolls
- Regeneration against damage
- Resistant to attacks
- Resistant to breath weapons
- Sanctuary
See Also,
Bestiary
Natural Abilities