Difference between revisions of "Wyvern Watch (spell)"
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| + | '''Wyvern Watch''' is a spell that creates an insubstantial [[Wyvern|dragon]]-like form that will aggressively attack any "other" as defined by the caster, within an area that is 15 feet in diameter (seven [[Combat Hex|combat hexes]]); this area is just large enough for seven persons to lay comfortably inside of, with the normal amount of equipment they would carry. | ||
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{{Spelltable | {{Spelltable | ||
| name = Wyvern Watch | | name = Wyvern Watch | ||
| range = 30 ft. | | range = 30 ft. | ||
| duration = 8 hours; see text | | duration = 8 hours; see text | ||
| − | | area of effect = 5 ft. | + | | area of effect = 5 ft. radius sphere |
| casting time = 1 round | | casting time = 1 round | ||
| save = none | | save = none | ||
| level = [[Cleric 2nd Level Spells|cleric (2nd)]] | | level = [[Cleric 2nd Level Spells|cleric (2nd)]] | ||
}} | }} | ||
| + | Should any interloper designated as potentially harmful trespass on this area (the caster may choose to permit mice and even deer to pass undisturbed), the dweomer will strike, rolling a chance to hit equal to that of the caster striking at [[Armour Class|armour class]] 10, regardless of the defender's armour. A hit creature must [[Saving Throws|save vs. spell]] or be [[paralysation|paralysed]] for one round per level of the caster. This action does not cause the wyvern to be dispelled and it can attack again the following round. No more than one attack can be made per round. | ||
| − | + | The wyvern is subject to the limitations imposed by magic resistance. It's magic can be dispelled normally. | |
| − | + | == Melee Support == | |
| + | The wyvern need not only be employed at night. It can be cast on an area that it will defend during a melee, providing a buttress for the caster against enemies, or perhaps holding a doorway. | ||
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At night or in [[Subterranean (range)|underground conditions]], the wyvern is 90% undetectable, even in [[Illumination|torch or lantern light]]. [[Infravision]] will also not detect it; however, it will be perfectly evident with [[Ultravision (spell)|ultravision]]. A [[Thief (class)|thief]] will detect the wyvern as a [[Traps & Tricks|trap]], and a [[Light (spell)|light spell]] will reveal it. | At night or in [[Subterranean (range)|underground conditions]], the wyvern is 90% undetectable, even in [[Illumination|torch or lantern light]]. [[Infravision]] will also not detect it; however, it will be perfectly evident with [[Ultravision (spell)|ultravision]]. A [[Thief (class)|thief]] will detect the wyvern as a [[Traps & Tricks|trap]], and a [[Light (spell)|light spell]] will reveal it. | ||
Revision as of 20:30, 12 April 2026
Wyvern Watch is a spell that creates an insubstantial dragon-like form that will aggressively attack any "other" as defined by the caster, within an area that is 15 feet in diameter (seven combat hexes); this area is just large enough for seven persons to lay comfortably inside of, with the normal amount of equipment they would carry.
| Range | 30 ft. |
| Duration | 8 hours; see text |
| Area of Effect | 5 ft. radius sphere |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | cleric (2nd) |
Should any interloper designated as potentially harmful trespass on this area (the caster may choose to permit mice and even deer to pass undisturbed), the dweomer will strike, rolling a chance to hit equal to that of the caster striking at armour class 10, regardless of the defender's armour. A hit creature must save vs. spell or be paralysed for one round per level of the caster. This action does not cause the wyvern to be dispelled and it can attack again the following round. No more than one attack can be made per round.
The wyvern is subject to the limitations imposed by magic resistance. It's magic can be dispelled normally.
Melee Support
The wyvern need not only be employed at night. It can be cast on an area that it will defend during a melee, providing a buttress for the caster against enemies, or perhaps holding a doorway.
At night or in underground conditions, the wyvern is 90% undetectable, even in torch or lantern light. Infravision will also not detect it; however, it will be perfectly evident with ultravision. A thief will detect the wyvern as a trap, and a light spell will reveal it.