Difference between revisions of "Fog Cloud (spell)"
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− | + | [[File:Fog Cloud (spell).jpg|right|490px|thumb|]] | |
+ | '''Fog Cloud''' creates a large circle of misty vapour that covers much more area than the [[Wall of Fog (spell)|wall of fog]] spell, though it occurs in a single mass. Like it's 1st level predecessor, it also limits visibility within the affected area, including [[Infravision|infravision]] and [[Ultravision (spell)|ultravision]]. The fog may be created anywhere, over land or water, passing through the middle of buildings or along a corridor, as high or as deep as the caster wishes within their ability. | ||
+ | |||
+ | {{Spelltable | ||
+ | | name = Fog Cloud | ||
+ | | range = 60 ft. +10 per [[Experience Level|level]] | ||
+ | | duration = 3-12 [[Combat Round|rounds]] +1 per level | ||
+ | | area of effect = 20 ft. wide dome, +5 ft. radius per level | ||
+ | | casting time = 1 round | ||
+ | | save = none | ||
+ | | level = [[Illusionist 2nd Level Spells|illusionist (2nd)]] | ||
+ | }} | ||
+ | |||
+ | The fog is completely harmless, though creatures with an [[Intelligence (ability stat)|intelligence]] of less than 4 will "go to ground" in it. When the spell's duration comes to an end, the fog will require five complete rounds to evaporate, improving visibility by one [[Combat Hex|hex]] each round, until the effect is completely gone and full visibility is restored. | ||
+ | |||
+ | == Visibility == | ||
+ | Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight [[Melee|hand-to-hand]] within it, at no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but [[Missile Weapons|missile weapons]] are useless. Attack spells can be fired blind, while audial-based spells, like [[Chant (spell)|chant]], [[Audible Glamer (spell)|audible glamer]] and [[Magic Mouth (spell)|magic mouth]], are strengthened in that their sources are invisible. | ||
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+ | In any hex adjacent to the fog cloud, visibility equals one hex when looking into the fog, In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog — or three hexes when looking along it. Visibility is completely normal when looking away from the wall. | ||
+ | |||
+ | == Dispersing the Cloud == | ||
+ | A wind-based spell requires three full rounds to disperse the fog cloud. This is due to the illusionary component of this spell, which differs from the wall of fog. Since a [[Gust of Wind (spell)|gust of wind]] spell lasts only 1 round, the fog cloud is immune to it. | ||
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+ | [[Category: Illusionary Spells]] |
Latest revision as of 18:00, 15 April 2022
Fog Cloud creates a large circle of misty vapour that covers much more area than the wall of fog spell, though it occurs in a single mass. Like it's 1st level predecessor, it also limits visibility within the affected area, including infravision and ultravision. The fog may be created anywhere, over land or water, passing through the middle of buildings or along a corridor, as high or as deep as the caster wishes within their ability.
Range | 60 ft. +10 per level |
Duration | 3-12 rounds +1 per level |
Area of Effect | 20 ft. wide dome, +5 ft. radius per level |
Casting Time | 1 round |
Saving Throw | none |
Level | illusionist (2nd) |
The fog is completely harmless, though creatures with an intelligence of less than 4 will "go to ground" in it. When the spell's duration comes to an end, the fog will require five complete rounds to evaporate, improving visibility by one hex each round, until the effect is completely gone and full visibility is restored.
Visibility
Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight hand-to-hand within it, at no penalty to hit or damage, but missile weapons are useless. Attack spells can be fired blind, while audial-based spells, like chant, audible glamer and magic mouth, are strengthened in that their sources are invisible.
In any hex adjacent to the fog cloud, visibility equals one hex when looking into the fog, In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog — or three hexes when looking along it. Visibility is completely normal when looking away from the wall.
Dispersing the Cloud
A wind-based spell requires three full rounds to disperse the fog cloud. This is due to the illusionary component of this spell, which differs from the wall of fog. Since a gust of wind spell lasts only 1 round, the fog cloud is immune to it.