Difference between revisions of "Exorcise (spell)"
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− | Casts out possession from the spell’s recipient, by some force of object, spell such as magic jar or any demonic force. The spell also counteracts curse or charm, or the egotistical power of a magic object. | + | Casts out possession from the spell’s recipient, by some force of object, spell such as magic jar or any demonic force. The spell also counteracts [[Curse|curse]] or [[Charm|charm]], or the egotistical power of a magic object. |
The spell will also release a soul trapped in an object, restoring their true form whatever that may be. | The spell will also release a soul trapped in an object, restoring their true form whatever that may be. | ||
− | Casting time is variable. For the dispelling of spells such as curse, charm, [[Hold Person (spell)|hold person]], [[Hypnotism (spell)|hypnotize]], [[Suggestion (spell)|suggestion]] and the like, the casting time is always 2 rounds. But wherever there is an entity involved, the | + | [[Spellcasting|Casting time]] is variable. For the dispelling of spells such as [[Curse|curse]], [[Charm|charm]], [[Hold Person (spell)|hold person]], [[Hypnotism (spell)|hypnotize]], [[Suggestion (spell)|suggestion]] and the like, the casting time is always 2 rounds. But wherever there is an entity involved, the caster must 'wrestle' with the entity in order to force it from its possession. In such cases, the spell will require at least three rounds to cast. |
− | With the beginning of the third round, the | + | With the beginning of the third round, the caster must roll a [[Ability Checks|check]] against his or her [[Strength (ability stat)|strength]], [[Constitution (ability stat)|constitution]] and [[Wisdom (ability stat)|wisdom]]; a successful roll of all three will cast the possession out. |
− | Any failure, however, will cause 2d8 damage to the | + | Any failure, however, will cause 2d8 damage to the caster, and temporarily reduce the [[Ability Stats|ability stats]] at which the check failed by two points. This damage will not break the caster's concentration, even if the damage 'stuns' the caster. Regardless of the amount of damage, the caster will be able to wrestle again the following round, rolling against all three stats again (taking into account the changes thereof). |
− | Repeated failures will eventually reduce the | + | Repeated failures will eventually reduce the caster. If the caster allows any of his or her attributes to drop below 3, the caster will be killed by the confrontation. If the caster falls below -3 hit points, and fails their wisdom consciousness check, the caster will pass out and the spell will be void. |
− | The | + | The caster cannot cease in the spell, or receive aid of any kind, or else the spell will be ruined. |
− | Succeed or fail, the | + | Succeed or fail, the caster will require one complete day of rest for each point of ability temporarily lost in order to regain that ability. |
− | Demons and other creatures so cast out cannot directly take retribution against the | + | Demons and other creatures so [[Casting Out (sage ability)|cast out]] cannot directly take retribution against the caster, though some may seek to do so indirectly. |
− | + | Greater demons will require the caster to be twice successful in order to be cast out. | |
− | Demon lords and various demi-gods will require the | + | Demon lords and various demi-gods will require the caster to be thrice successful in order to be cast out. |
− | + | ||
− | [[Category: | + | |
+ | [[Category: Lacks Image]] |
Latest revision as of 21:24, 30 December 2021
Range | 10 ft. |
Duration | permanent |
Area of Effect | 1 creature or object |
Casting Time | see below |
Saving Throw | none |
Level | cleric (4th) |
Casts out possession from the spell’s recipient, by some force of object, spell such as magic jar or any demonic force. The spell also counteracts curse or charm, or the egotistical power of a magic object.
The spell will also release a soul trapped in an object, restoring their true form whatever that may be.
Casting time is variable. For the dispelling of spells such as curse, charm, hold person, hypnotize, suggestion and the like, the casting time is always 2 rounds. But wherever there is an entity involved, the caster must 'wrestle' with the entity in order to force it from its possession. In such cases, the spell will require at least three rounds to cast.
With the beginning of the third round, the caster must roll a check against his or her strength, constitution and wisdom; a successful roll of all three will cast the possession out.
Any failure, however, will cause 2d8 damage to the caster, and temporarily reduce the ability stats at which the check failed by two points. This damage will not break the caster's concentration, even if the damage 'stuns' the caster. Regardless of the amount of damage, the caster will be able to wrestle again the following round, rolling against all three stats again (taking into account the changes thereof).
Repeated failures will eventually reduce the caster. If the caster allows any of his or her attributes to drop below 3, the caster will be killed by the confrontation. If the caster falls below -3 hit points, and fails their wisdom consciousness check, the caster will pass out and the spell will be void.
The caster cannot cease in the spell, or receive aid of any kind, or else the spell will be ruined.
Succeed or fail, the caster will require one complete day of rest for each point of ability temporarily lost in order to regain that ability.
Demons and other creatures so cast out cannot directly take retribution against the caster, though some may seek to do so indirectly.
Greater demons will require the caster to be twice successful in order to be cast out.
Demon lords and various demi-gods will require the caster to be thrice successful in order to be cast out.