Difference between revisions of "Natural Immunities"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''Natural immunities''' are [[Attacking in Combat|attack]] forms that have little or no effect upon a given creature.  This first variety is called a "resistance," and may mean the attack form's damage, or effect, is minimized — or that the creature receives an unusual [[Saving Throws|saving throw bonus]] against that kind of attack.  Creatures with a great many immunities can be hard to destroy with [[Spellcasting|magic]] or with [[Weapons List|normal weapons]]; most creatures with natural immunities are unearthly, from other [[Plane of Existence|planes of existence]].
+
'''Natural immunities''' are [[Attacking in Combat|attack]] forms that have little or no effect upon a given creature.  "Resistance" minimizes an attack form's damage, or effect; or it might allow the creature a superior [[Saving Throws|saving throw bonus]] against that kind of attack.  Creatures with a great many immunities can be hard to destroy with [[Spellcasting|magic]] or with [[Weapons List|normal weapons]]; most creatures with natural immunities are unearthly, from other [[Plane of Existence|planes of existence]].
  
 
Some forms of immunity and resistance are provided by spells or magical items.
 
Some forms of immunity and resistance are provided by spells or magical items.
Line 10: Line 10:
 
* Bonus to [[Armour Class|armour class]]
 
* Bonus to [[Armour Class|armour class]]
 
* Bonus to saving throws
 
* Bonus to saving throws
* [[Weapon Immunities|Hit only by magic, silver or iron]]
+
* [[Magic to Hit|Hit only by magic, silver or iron]]
* Immune to [[Acidic Attacks|acid]]
+
* Immune to [[Acid-based Attacks|acid]]
 
* Immune to [[Disease|disease]]
 
* Immune to [[Disease|disease]]
 
* Immune to [[Fear|fear]]
 
* Immune to [[Fear|fear]]
* Immune to [[Gas|gas]]
+
* Immune to [[Gas-based Attacks|gas]]
 
* Immune to [[Sleep (spell)|sleep]]
 
* Immune to [[Sleep (spell)|sleep]]
 
* Immune/resistant to [[Charm|charm]]
 
* Immune/resistant to [[Charm|charm]]
* Immune/resistant to [[Cold Attacks|cold attacks]]
+
* Immune/resistant to [[Cold-based Attacks|cold-based attacks]]
* Immune/resistant to [[Electrical Attacks|electricity]]
+
* Immune/resistant to [[Electro-based Attacks|electricity]]
* Immune/resistant to [[Fire|fire]]
+
* Immune/resistant to [[Natural Fire|natural]] or [[Magical Fire|magical fire]]
 
* Immune/resistant to [[Poison|poison]]
 
* Immune/resistant to [[Poison|poison]]
 
* Immune/resistant to [[Surprise|surprise]]
 
* Immune/resistant to [[Surprise|surprise]]
 
* [[Immortality]] against death
 
* [[Immortality]] against death
 +
* [[Impregnability]]
 
* Invulnerability against [[Undead|undead]]
 
* Invulnerability against [[Undead|undead]]
 
* [[Magic Resistance|Magic resistance]]
 
* [[Magic Resistance|Magic resistance]]

Latest revision as of 17:11, 5 October 2023

Natural immunities are attack forms that have little or no effect upon a given creature. "Resistance" minimizes an attack form's damage, or effect; or it might allow the creature a superior saving throw bonus against that kind of attack. Creatures with a great many immunities can be hard to destroy with magic or with normal weapons; most creatures with natural immunities are unearthly, from other planes of existence.

Some forms of immunity and resistance are provided by spells or magical items.

Immunity Forms

The following is a list of identified immunities which some monsters and humanoids possess, or which are conferred by magic. As not every monster's immunities are presently known, this list is necessarily incomplete.


See Also,
Bestiary
Natural Abilities