Difference between revisions of "Illusionist 3rd Level Spells"
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− | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. | |
+ | |||
+ | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
+ | |||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
+ | |- | ||
+ | |[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]] | ||
+ | |- | ||
+ | |[[Delude (spell)|delude]] || 150 ft. || 5 rounds/level || up to 6 creatures || 2 rounds || negates || makes allies of affected creatures | ||
+ | |- | ||
+ | |[[Dispel Illusion (spell)|dispel illusion]] || 10 ft./level || permanent || 80 ft. diameter cube || 2 rounds || none* || eliminates [[Illusion|illusions]] | ||
+ | |- | ||
+ | |[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in [[Morale#Panic Checks|panic]] | ||
+ | |- | ||
+ | |[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 60 ft. cube/level || 2 rounds || none* || reinvents surroundings as an illusion | ||
+ | |- | ||
+ | |[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message | ||
+ | |- | ||
+ | |[[Invisibility, 10 ft. radius (spell)|invisibility 10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || grants invisibility to multiple creatures | ||
+ | |- | ||
+ | |[[Non-detection (spell)|non-detection]] || self || 25 rounds/level || 100 ft. circle || 2 rounds || none || denies detection of the caster | ||
+ | |- | ||
+ | |[[Paralysation (spell)|paralysation]] || self || 2 +1 round/level || 30° arc, 30 ft. path || 2 rounds || negates || makes creatures utterly [[Helpless Defenders|helpless]] | ||
+ | |- | ||
+ | |[[Phantom Steed (spell)|phantom steed]] || touch || 1 hour/level || 1 mount || 2 rounds || none || creates a [[Riding Mounts|mount]] that can be ridden | ||
+ | |- | ||
+ | |[[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level || 2 rounds || none || enchants a rope to rise and fix itself | ||
+ | |- | ||
+ | |[[Spectral Double (spell)|spectral double]] || self || 2 rounds/level || 1 spectre || 2 rounds || none || creates a spectral double of the caster | ||
+ | |- | ||
+ | |[[Spectral Milieu (spell)|spectral milieu]] || 40 ft. || ½ hour/level || 5 ft./level circle || 2 rounds || none || creates a refuge from the environment | ||
+ | |- | ||
+ | |[[Suggestion (spell)|suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || binds a creature to be helpful | ||
+ | |- | ||
+ | |[[Wraithform (spell)|wraithform]] || self || 2 rounds/level || self || 2 rounds || none || enables the caster to [[Become Ethereal|become ethereal]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | See also,<br> | ||
+ | [[Illusionist (class)]]<br> | ||
+ | [[Illusionary Spell Acquisition]]<br> | ||
+ | [[Illusionary Spell Tables]] | ||
+ | |||
+ | [[Category: Illusionary Spells]][[Category: Reviewed]] |
Latest revision as of 21:46, 26 October 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
continual light | 120 ft. | permanent | 60 ft. diameter globe | 2 rounds | none* | creates permanent light |
delude | 150 ft. | 5 rounds/level | up to 6 creatures | 2 rounds | negates | makes allies of affected creatures |
dispel illusion | 10 ft./level | permanent | 80 ft. diameter cube | 2 rounds | none* | eliminates illusions |
fear | self | 1 +1 round/level | 30° arc, 60 ft. path | 2 rounds | negates | causes creatures to flee in panic |
hallucinatory terrain | 40 ft./level | 25 rounds/level | 60 ft. cube/level | 2 rounds | none* | reinvents surroundings as an illusion |
illusionary script | 5 ft./level | permanent | special | 2 rounds | none | creates a secret message |
invisibility 10 ft. radius | self | special | 10 ft. radius* | 2 rounds | none | grants invisibility to multiple creatures |
non-detection | self | 25 rounds/level | 100 ft. circle | 2 rounds | none | denies detection of the caster |
paralysation | self | 2 +1 round/level | 30° arc, 30 ft. path | 2 rounds | negates | makes creatures utterly helpless |
phantom steed | touch | 1 hour/level | 1 mount | 2 rounds | none | creates a mount that can be ridden |
rope trick | touch | 10 rounds/level | 5 ft. rope/level | 2 rounds | none | enchants a rope to rise and fix itself |
spectral double | self | 2 rounds/level | 1 spectre | 2 rounds | none | creates a spectral double of the caster |
spectral milieu | 40 ft. | ½ hour/level | 5 ft./level circle | 2 rounds | none | creates a refuge from the environment |
suggestion | 30 ft. | 6 +6 rounds/level | 1 creature | 2 rounds | negates* | binds a creature to be helpful |
wraithform | self | 2 rounds/level | self | 2 rounds | none | enables the caster to become ethereal |
See also,
Illusionist (class)
Illusionary Spell Acquisition
Illusionary Spell Tables