Difference between revisions of "Human Race & Physiology"

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[[File:Human-01-race.jpg|thumb|440px|]]
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[[File:Human-01-race.jpg|thumb|490px|]]
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Humans, the most widespread and dominant humanoid race on Earth, also hold the distinction of being the oldest, with a [[World History|history]] stretching back millions of years. The ever-expanding human population poses a significant threat to the control of territories by other species, leading to the perception of many that humans are a scourge and a menace.  Humans, for their part, often view the lands of other cultures as ripe for conquest and expansion, thus justifying those fears that others hold.
  
The most wide-spread and dominant humanoid race on Earth, humans are also the oldest race, with a history reaching back millions of years. The spread of the large and increasing population of humans threatens other species control of their lands, so that in most quarters of the world humans are seen as a threat. Conversely, humans tend to see the lands of other peoples as ripe for conquest and expansion, so that the fears held by others are largely justified.
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The migratory patterns of humans align with our understanding of the real world. Contrary to being created by a "Christian" god, humans evolved over time and subsequently dispersed across the globe.  In Alexis' game world, the migration into the Americas transpired some 18,000 years ago, slightly ahead of [[Elf Race & Physiology|elvish]] movements out of destroyed [[Beringia|Beringia]].
  
The migratory background of humans throughout the game world corresponds to what we understand of the real world.  Humans were not made by the Christian God (who nevertheless took the credit), but evolved over time and then spread through the world. Migration over the land bridge into the Americas occurred 5,000 years earlier in my game world than is generally understood, and was hampered somewhat by the presence of non-human races that continue to dominate [[Siberia]] in my game.
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== Appearance ==
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Humans exhibit significant variations in precise features, including pigmentation, eye color, and hair type, surpassing the diversity observed in other humanoid races. The specific details of these variations are addressed in the [[Character Background Generator|character background generator]].
  
== Appearance ==
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On average, human males stand between 5 feet 8 inches to 6 feet 2 inches in [[Height & Weight|height]], while females tend to be approximately 4 inches shorter.  Weight typically falls within the range of 140 to 200 lbs.  Human ethnicities encompass a broad spectrum, with the most prolific being Amerindian, East & South African, East Asian, Germanic, Himalayan, Indian subcontinental, Mediterranean, North African, Persian, Polynesian, Scandinavian, Slavic, Southeast Asian, Sub-Saharan, Turkic and Western European.
Humans are fairly dissimilar in precise features, with ranges in pigmentation, eye colour and hair that far surpass other humanoid races. This page does not seek to examine the particulars involved, though the matter is covered in the [[Character Background Generator|character background generator]].
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It's evident that this approach overly focuses on European variants, these reflecting the larger part of this wiki's readers.  There is an opportunity for a more nuanced representation of human diversity, should I obtain direction on that front.
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== Advantages ==
  
In general the human male averages between 5 ft. 8 in. to 6 ft. 2 inches in [[Height & Weight|height]], with the female averaging about 4 in. shorter. They average between 140 and 200 lbs. in weight.  I account for <> [[Ethnicity|ethnicities]] for calculating skin, hair and eye colour: Amerindian, Central European, East Asian, Eastern European, High Subsaharan, Himalayan Asian, Indian Subcontinent, Low Subsaharan, Middle Eastern, Near Eastern, North African, Northern European, Polynesian, Russian, Southeast Asian, Southern European, Turkic and Western European.  This is perhaps too heavy on European variants, but most of my readers and players come from those areas; in any case, an attempt has been made to make subdivisions that allow for nuance past the presupposition that there are only three or four ethnic choices. Obviously, any approach this this issue is bound to rouse concerns.  I am open to expanding the number of ethnicities appropriately if asked.  Those interested in adding a new category should contact me at alexiss1@telus.net.
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Apart from their number and size, humans have little natural advantage over other races. They are, in game terms, very average with regards to their [[Ability Stats|ability stats]], with no special defences against [[Spellcasting|magic]] or other attacks. Being larger, they do tend to have more [[Hit Points per Die|hit points]].
  
== Advantage ==
 
  
Apart from their number and size, humans have no advantages over other races. They are, in game terms, very average with regards to their ability stats, with no special defences against magic or other attacks. Being larger, they do tend to have more [[Hit Points|hit points]].
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See also,<br>
<br>
 
<br>
 
See Also,<br>
 
 
[[Aging]]<br>
 
[[Aging]]<br>
 
[[Bestiary]]<br>
 
[[Bestiary]]<br>
 
[[Character Race Options]]<br>
 
[[Character Race Options]]<br>
 
[[Player Characters]]
 
[[Player Characters]]
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[[Category: Reviewed]]

Latest revision as of 02:34, 17 October 2023

Human-01-race.jpg

Humans, the most widespread and dominant humanoid race on Earth, also hold the distinction of being the oldest, with a history stretching back millions of years. The ever-expanding human population poses a significant threat to the control of territories by other species, leading to the perception of many that humans are a scourge and a menace. Humans, for their part, often view the lands of other cultures as ripe for conquest and expansion, thus justifying those fears that others hold.

The migratory patterns of humans align with our understanding of the real world. Contrary to being created by a "Christian" god, humans evolved over time and subsequently dispersed across the globe. In Alexis' game world, the migration into the Americas transpired some 18,000 years ago, slightly ahead of elvish movements out of destroyed Beringia.

Appearance

Humans exhibit significant variations in precise features, including pigmentation, eye color, and hair type, surpassing the diversity observed in other humanoid races. The specific details of these variations are addressed in the character background generator.

On average, human males stand between 5 feet 8 inches to 6 feet 2 inches in height, while females tend to be approximately 4 inches shorter. Weight typically falls within the range of 140 to 200 lbs. Human ethnicities encompass a broad spectrum, with the most prolific being Amerindian, East & South African, East Asian, Germanic, Himalayan, Indian subcontinental, Mediterranean, North African, Persian, Polynesian, Scandinavian, Slavic, Southeast Asian, Sub-Saharan, Turkic and Western European.

It's evident that this approach overly focuses on European variants, these reflecting the larger part of this wiki's readers. There is an opportunity for a more nuanced representation of human diversity, should I obtain direction on that front.

Advantages

Apart from their number and size, humans have little natural advantage over other races. They are, in game terms, very average with regards to their ability stats, with no special defences against magic or other attacks. Being larger, they do tend to have more hit points.


See also,
Aging
Bestiary
Character Race Options
Player Characters