Difference between revisions of "THAC0"
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| [[Thief (class)|Thief]] || 21 || 21 || 20 || 20 || 19 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 13 | | [[Thief (class)|Thief]] || 21 || 21 || 20 || 20 || 19 || 19 || 18 || 18 || 17 || 16 || 16 || 15 || 14 || 14 || 13 || 13 | ||
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− | | [[Monster]] | + | | [[Monster]] or<br> [[Combat Training|Combat trained]] || 20 || 20 || 19 || 18 || 18 || 17 || 17 || 16 || 15 || 15 || 14 || 14 || 13 || 12 || 12 || 11 |
|- | |- | ||
|} | |} | ||
The table reflects the lack of combat experience | The table reflects the lack of combat experience |
Revision as of 01:11, 30 July 2020
An acronym for To Hit Armour Class Zero with the number "0" used as the final letter. The number required to hit a zero armour class (AC) on a d20 is used to count backwards as the number for AC increases. For example, a combatant needing a 17 to hit AC 0 would need a 16 to hit AC 1, a 15 to hit AC 2, a 14 to hit AC 3 and so on. The number to hit equals the target's THAC0 minus the target's AC.
Attacker | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th | 11th | 12th | 13th | 14th | 15th | 16th+ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assassin | 20 | 19 | 19 | 18 | 17 | 16 | 15 | 15 | 14 | 13 | 12 | 11 | 11 | 10 | 10 | — |
Bard | 21 | 20 | 20 | 20 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 | 14 | 13 |
Cleric | 20 | 20 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 12 | 12 | 11 | 11 |
Druid | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 13 | 12 | 12 |
Fighter, Paladin or Ranger |
20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 |
Illusionist or Mage |
21 | 21 | 20 | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 17 | 16 | 16 | 15 | 15 | 14 |
Monk | 20 | 19 | 19 | 18 | 17 | 17 | 16 | 15 | 14 | 13 | 12 | 12 | 11 | 10 | 10 | 9 |
Thief | 21 | 21 | 20 | 20 | 19 | 19 | 18 | 18 | 17 | 16 | 16 | 15 | 14 | 14 | 13 | 13 |
Monster or Combat trained |
20 | 20 | 19 | 18 | 18 | 17 | 17 | 16 | 15 | 15 | 14 | 14 | 13 | 12 | 12 | 11 |
The table reflects the lack of combat experience