Difference between revisions of "Wall of Fog (spell)"
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[[File:Wall of Fog (spell).jpg|right|560px|thumb]] | [[File:Wall of Fog (spell).jpg|right|560px|thumb]] | ||
| − | '''Wall of fog''' conjures a dense wall of misty vapour that | + | '''Wall of fog''' conjures a dense wall of misty vapour that severely limits visibility within the affected area, obscuring normal sight as well as [[Infravision|infravision]] and [[Ultravision (spell)|ultravision]]. The fog may be created at any chosen location, whether over land or water, and may extend through buildings, across open ground or along confined spaces such as corridors. Its height and depth are determined by the caster, within the limits of their ability. |
{{Spelltable | {{Spelltable | ||
| name = Wall of Fog | | name = Wall of Fog | ||
| − | | range = 30 ft. +10 per level | + | | range = 30 ft. +10 per [[Experience Level|level]] |
| − | | duration = 2-8 rounds, +1 per | + | | duration = 2-8 rounds, +1 per level |
| area of effect = six 10 ft. diameter cubes<br>per level | | area of effect = six 10 ft. diameter cubes<br>per level | ||
| casting time = 1 [[Combat Round|round]] | | casting time = 1 [[Combat Round|round]] | ||
| Line 11: | Line 11: | ||
| level = [[Illusionist 1st Level Spells|illusionist (1st)]] | | level = [[Illusionist 1st Level Spells|illusionist (1st)]] | ||
}} | }} | ||
| + | __TOC__ | ||
| + | The fog is completely harmless, producing no direct injury or suffocation, though creatures with an [[Intelligence (ability stat)|intelligence]] of less than 4 will instinctively "go to ground" within it, remaining still or seeking cover rather than attempting to move through the obscured area. Creatures of greater intelligence may pass through the fog, but must do so without clear sight, relying on touch, sound and memory to guide their movement. | ||
| − | + | When the spell's duration ends, the fog does not vanish at once, but dissipates gradually over three complete rounds. During this time, visibility improves steadily, expanding by two [[Combat Hex|hexes]] each round, until the vapour has entirely dispersed and full visibility is restored. | |
== Visibility == | == Visibility == | ||
| + | Within the spell's fog, visibility is reduced to one hex exactly. Combatants may therefore engage in [[Melee|hand-to-hand]] combat within it, suffering no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but [[Missile Weapons|missile weapons]] cannot be used effectively, as targets cannot be seen beyond this distance. Attack spells may be cast blindly into the fog, while audial-based spells, such as [[Chant (spell)|chant]], [[Audible Glamer (spell)|audible glamer]] and [[Magic Mouth (spell)|magic mouth]], are strengthened by the concealment, as their sources remain unseen. | ||
| + | |||
| + | In any hex adjacent to the wall of fog, visibility is limited to one hex when looking into the fog, or extends to three hexes when looking along its edge. Visibility remains completely normal when looking away from the wall. | ||
| + | |||
| + | == Dispersal == | ||
| + | A [[Gust of Wind (spell)|gust of wind]] spell can cut through a wall of fog with great force, driving the vapour aside and creating a clear passage through the affected area; on the round following its discharge, the space directly struck by the wind is completely cleared of fog. This effect is immediate and does not require the fog to dissipate naturally, though the surrounding vapour remains and may close in again if the spell's duration has not yet ended. | ||
| + | |||
| + | Stronger [[Beaufort Scale|winds]] than 2 are capable of dispersing the fog, removing it entirely. | ||
| + | |||
| + | |||
| + | See also,<br> | ||
| + | [[Darkness (spell)]]<br> | ||
| + | [[Fog Cloud (spell)]]<br> | ||
| + | [[Haze (cantrip)]]<br> | ||
| + | [[Murk (spell)]] | ||
| + | |||
| + | [[Category: Illusionary Spells]][[Category: Reviewed]] | ||
Latest revision as of 18:25, 13 April 2026
Wall of fog conjures a dense wall of misty vapour that severely limits visibility within the affected area, obscuring normal sight as well as infravision and ultravision. The fog may be created at any chosen location, whether over land or water, and may extend through buildings, across open ground or along confined spaces such as corridors. Its height and depth are determined by the caster, within the limits of their ability.
| Range | 30 ft. +10 per level |
| Duration | 2-8 rounds, +1 per level |
| Area of Effect | six 10 ft. diameter cubes per level |
| Casting Time | 1 round |
| Saving Throw | negates |
| Level | illusionist (1st) |
Contents
The fog is completely harmless, producing no direct injury or suffocation, though creatures with an intelligence of less than 4 will instinctively "go to ground" within it, remaining still or seeking cover rather than attempting to move through the obscured area. Creatures of greater intelligence may pass through the fog, but must do so without clear sight, relying on touch, sound and memory to guide their movement.
When the spell's duration ends, the fog does not vanish at once, but dissipates gradually over three complete rounds. During this time, visibility improves steadily, expanding by two hexes each round, until the vapour has entirely dispersed and full visibility is restored.
Visibility
Within the spell's fog, visibility is reduced to one hex exactly. Combatants may therefore engage in hand-to-hand combat within it, suffering no penalty to hit or damage, but missile weapons cannot be used effectively, as targets cannot be seen beyond this distance. Attack spells may be cast blindly into the fog, while audial-based spells, such as chant, audible glamer and magic mouth, are strengthened by the concealment, as their sources remain unseen.
In any hex adjacent to the wall of fog, visibility is limited to one hex when looking into the fog, or extends to three hexes when looking along its edge. Visibility remains completely normal when looking away from the wall.
Dispersal
A gust of wind spell can cut through a wall of fog with great force, driving the vapour aside and creating a clear passage through the affected area; on the round following its discharge, the space directly struck by the wind is completely cleared of fog. This effect is immediate and does not require the fog to dissipate naturally, though the surrounding vapour remains and may close in again if the spell's duration has not yet ended.
Stronger winds than 2 are capable of dispersing the fog, removing it entirely.
See also,
Darkness (spell)
Fog Cloud (spell)
Haze (cantrip)
Murk (spell)
