Difference between revisions of "Protection from Malevolence, 15 ft. radius (spell)"

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[[File:Protection from Malevolence.jpg|thumb|525px|]]
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'''Protection from Malevolence, 15 ft. radius''' is a spell that bestows a protective bonus to the recipient's [[Armour Class|armour class]], as well as all others within a 3 [[Combat Hex|combat hex]] distance of the caster; the recipient and all others to be affected must be of the caster's faith. This bonus applies against physical [[Attacking in Combat|attacks]], whether by [[Weapons List|weapon]] or [[Missile Weapons|missile]], against creatures wishing to cause harm maliciously. The benefit is not accrued against defenders who bear no ill will while being attacked — though this stipulation cannot be made to apply to any creature who, by nature, instinctively wish harm to the recipient, regardless of who began the combat.
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{{Spelltable
 
{{Spelltable
| name = Protection from Malevolence, 15 ft. radius
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| name = Protection from Malevolence,<br>15 ft. radius
 
| range = touch
 
| range = touch
| duration = 6 rounds per level
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| duration = 6 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 15 ft. radius circle
 
| area of effect = 15 ft. radius circle
 
| casting time = 2 rounds
 
| casting time = 2 rounds
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| level = [[Cleric 4th Level Spells|cleric (4th)]]
 
| level = [[Cleric 4th Level Spells|cleric (4th)]]
 
}}
 
}}
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The effect is a +2 benefit to the recipient's armour class against weapons, with a +4 benefit against bodily attacks. This bonus is gained against non-intelligent creatures or those of low intelligence that attack by instinct, such as various animal predators. To be exempt from the spell, the attacked must be genuinely put upon — this suspends the effect of the spell when the recipient is the malevolent perpetrator of violence, not the defender.
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Naturally, this assures that numerous creatures that are prone to evil, such as [[Undead|undead]] or creatures from the various underworlds, may be safely identified as "malevolent." Likewise, in a [[War|war]] that is being fought against an enemy, where that enemy is as bent upon winning the battle as the character employing the spell, that the spell functions as desired.
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[[Saving Throws|Saving throws]] when under the influence of the spell receive a +2. No benefit is granted to [[Initiative|initiative]] or to the chance of being [[Surprise (combat)|surprised]].
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Multiple uses of the spell do not produce a cumulative effect. [[Paladin (class)|Paladins]], who experience a continuous protection that functions like this spell, are not affected by the spell's use.
  
Creates a circle of protection similar to that of protection evil — all believers within 3 hexes of the recipient, as well as the recipient, receive armor class and saving throw bonuses.
 
  
Armor class improved by 2 points against weapons and by 4 points against bodily attacks. Further, all those of the spell gains a +2 saving throw.
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See [[Protection from Malevolence (spell)]]
  
The spell does not improve the armor class or saving throws of those who are already protected against malevolence.
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[[Category: Clerical Spells]][[Category: Reviewed]]
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Latest revision as of 17:51, 12 April 2026

Protection from Malevolence.jpg

Protection from Malevolence, 15 ft. radius is a spell that bestows a protective bonus to the recipient's armour class, as well as all others within a 3 combat hex distance of the caster; the recipient and all others to be affected must be of the caster's faith. This bonus applies against physical attacks, whether by weapon or missile, against creatures wishing to cause harm maliciously. The benefit is not accrued against defenders who bear no ill will while being attacked — though this stipulation cannot be made to apply to any creature who, by nature, instinctively wish harm to the recipient, regardless of who began the combat.

Protection from Malevolence,
15 ft. radius
Range touch
Duration 6 rounds per level
Area of Effect 15 ft. radius circle
Casting Time 2 rounds
Saving Throw none
Level cleric (4th)

The effect is a +2 benefit to the recipient's armour class against weapons, with a +4 benefit against bodily attacks. This bonus is gained against non-intelligent creatures or those of low intelligence that attack by instinct, such as various animal predators. To be exempt from the spell, the attacked must be genuinely put upon — this suspends the effect of the spell when the recipient is the malevolent perpetrator of violence, not the defender.

Naturally, this assures that numerous creatures that are prone to evil, such as undead or creatures from the various underworlds, may be safely identified as "malevolent." Likewise, in a war that is being fought against an enemy, where that enemy is as bent upon winning the battle as the character employing the spell, that the spell functions as desired.

Saving throws when under the influence of the spell receive a +2. No benefit is granted to initiative or to the chance of being surprised.

Multiple uses of the spell do not produce a cumulative effect. Paladins, who experience a continuous protection that functions like this spell, are not affected by the spell's use.


See Protection from Malevolence (spell)