Difference between revisions of "Dancing Lights (spell)"

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[[File:Dancing Lights (spell).jpg|thumb|right|480px]]
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[[File:Dancing Lights (spell).jpg|right|490px|thumb]]
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Conjures up to four glowing lights resembling torches, lanterns, or will-o’-wisps capable of [[Illumination|illuminating]] an area with a 15-foot diameter. These lights can be placed anywhere within the spell’s range but are limited to moving no more than 20 feet in a single [[Combat Round|round]].  The lights move at the caster’s direction, whether advancing, retreating, or navigating corners, requiring no concentration to maintain.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Dancing Lights
 
| name = Dancing Lights
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| range = 60 ft. +10 ft. per level
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| range = 60 ft. +10 ft. per [[Experience Level|level]]
 
| duration = 5 rounds per level
 
| duration = 5 rounds per level
 
| area of effect = 1-4 lights; see text
 
| area of effect = 1-4 lights; see text
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| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
 
| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
 
}}
 
}}
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When positioned to illuminate an area within the spell's range, targets within this illumination gain a +1 bonus [[Roll to Hit|to hit]] with [[Missile Weapons|missile weapons]] during nighttime conditions.
  
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Creates up to four lights resembling torches, lanterns or will o’wisps, which will [[Illumination|illuminate]] an area up to 15 ft. in diameter. The lights may appear within the caster’s range, but may not move more than 20 ft. in a given round.
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Alternatively, the spell can create a vaguely humanoid shape composed of light, which does not emit illumination but resembles a spectral, elemental-like figure. Creatures with an [[Intelligence (ability stat)|intelligence]] score of 5 to 7 must pass a [[Morale|morale check]] or retreat at least 20 feet (or four [[Combat Hex|combat hexes]]) when confronted by this entity. Any creature attempting to attack the light-formed entity will find it insubstantial, striking against an [[Armour Class|armour class of 10]] with no effect.
  
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The dancing lights will move as the caster desires, forward or back, straight or turning corners. The caster does not need to concentrate.
 
  
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As the lights will illuminate wherever indicated within the spell’s range, targets within the illumination at night will be +1 [[Roll to Hit|to hit]] with [[Missile Weapons|missile weapons]].
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[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]
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The spell is also capable of creating a human-like shape which does not cause illumination, but does appear as a vaguely elemental-like entity. Creatures with an [[Intelligence (ability stat)|intelligence]] of 5 to 7 must make a [[Morale|morale check]] or else give ground (to a distance of at least 20 ft., or four [[Combat Hex|combat hexes]]) whenever this light entity approaches.
 
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Creatures attempting to strike entity will discover it is insubstantial upon hitting [[Armour Class|armour class]] 10.
 
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[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]]
 

Revision as of 02:58, 11 January 2025

Dancing Lights (spell).jpg

Conjures up to four glowing lights resembling torches, lanterns, or will-o’-wisps capable of illuminating an area with a 15-foot diameter. These lights can be placed anywhere within the spell’s range but are limited to moving no more than 20 feet in a single round. The lights move at the caster’s direction, whether advancing, retreating, or navigating corners, requiring no concentration to maintain.

Dancing Lights
Range 60 ft. +10 ft. per level
Duration 5 rounds per level
Area of Effect 1-4 lights; see text
Casting Time 1 round
Saving Throw none
Level bard (1st); illusionist (1st); mage (1st)

When positioned to illuminate an area within the spell's range, targets within this illumination gain a +1 bonus to hit with missile weapons during nighttime conditions.

Alternatively, the spell can create a vaguely humanoid shape composed of light, which does not emit illumination but resembles a spectral, elemental-like figure. Creatures with an intelligence score of 5 to 7 must pass a morale check or retreat at least 20 feet (or four combat hexes) when confronted by this entity. Any creature attempting to attack the light-formed entity will find it insubstantial, striking against an armour class of 10 with no effect.