Difference between revisions of "Audible Glamer (spell)"

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'''Audible glamer''' is a spell that deceives an audience into hearing a cacophony of sounds originating from a multitude of beings, either intelligible or otherwise.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Audible Glamer
 
| name = Audible Glamer
| range = 60 ft. +10 ft. per level
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| range = 60 ft. +10 ft. per [[Experience Level|level]]
| duration = 10 rounds per level
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| duration = 10 [[Combat Round|rounds]] per level
 
| area of effect = equals spell range
 
| area of effect = equals spell range
 
| casting time = 1 round
 
| casting time = 1 round
 
| save = none
 
| save = none
| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
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| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 2nd Level Spells|mage (2nd)]]
 
}}
 
}}
  
Beguiles an audience, causing them to believe that they hear sounds made by multiple creatures, whether intelligent or otherwise. These sounds are incoherent and might be the roar of a crowd, marching, clanking, the chittering of beasts, the clicking of insects and so on. The sound never seems to come from any less than a dozen creatures.  The location of the sound may be made to come from whichever direction the caster desires.
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These sounds form a chaotic blend, ranging from the tumultuous roar of a crowd to a rhythmic marching, clinking of [[Armour List|armour]], the eerie chittering of strange creatures, the incessant clicking of unseen insects, or whatever else the caster might invent.
  
The spell is limited in the decibel level it is capable of producing — fifty is the maximum limit, about the sound of a busy street full of carts and hawkers, or the roars of hippopotamiTherefore, the illusion of a crowd or vast number will sound as though it were far away.  Likewise, bare whispers will sound close, revealing the magical quality of the spell if obviously no one is present. The spell cannot produce actual words, a message or a recognizable melody. 
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The [[Illusion|illusion]] implies the presence of no fewer than a dozen entities, and the requisite sound these would produce, must be created by the casterThe source of the sound, with respect to listeners, is specivied when casting the spell.
  
The glamer will serve as a distraction, and even conceal a true sound.  The spell gives a bonus of +2 [[Combat Hex|hexes]] when calculating [[Stealth (sage ability)|stealth]], while unknowing creatures hearing the noise increase their chances of being [[Surprise (combat)|surprised]] by 1 point.
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== Loudness ==
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The spell has a limitation in volume, this being no more than 50 decibels, akin to the din of a bustling street filled with carts and street vendors or the mighty roars of [[Hippopotamus|hippos]].  Consequently, any illusion of a large gathering sounds as if it emanates from a distance — while faint whispers give the impression of being nearby.  This might expose the magical nature of the sound for some, especially as the spell cannot produce coherent words, convey a message, or replicate a recognizable melody.
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The glamer serves as a distraction and has the ability to mask real sounds. When calculating [[Stealth (sage ability)|stealth]], it subtracts 2 from the number of [[Combat Hex|hexes]] a character can approach without being detected.  Additionally, unsuspecting individuals who hear the glamer are more likely to be caught off guard, increasing their chances of being [[Surprise (combat)|surprised]] by one additional point.
  
  
 
See [[Noise (cantrip)]]
 
See [[Noise (cantrip)]]
  
[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]]
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[[Category: Bardic Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 21:03, 29 October 2023

Audible Glamer (spell).jpg

Audible glamer is a spell that deceives an audience into hearing a cacophony of sounds originating from a multitude of beings, either intelligible or otherwise.

Audible Glamer
Range 60 ft. +10 ft. per level
Duration 10 rounds per level
Area of Effect equals spell range
Casting Time 1 round
Saving Throw none
Level bard (1st); illusionist (1st); mage (2nd)

These sounds form a chaotic blend, ranging from the tumultuous roar of a crowd to a rhythmic marching, clinking of armour, the eerie chittering of strange creatures, the incessant clicking of unseen insects, or whatever else the caster might invent.

The illusion implies the presence of no fewer than a dozen entities, and the requisite sound these would produce, must be created by the caster. The source of the sound, with respect to listeners, is specivied when casting the spell.

Loudness

The spell has a limitation in volume, this being no more than 50 decibels, akin to the din of a bustling street filled with carts and street vendors or the mighty roars of hippos. Consequently, any illusion of a large gathering sounds as if it emanates from a distance — while faint whispers give the impression of being nearby. This might expose the magical nature of the sound for some, especially as the spell cannot produce coherent words, convey a message, or replicate a recognizable melody.

The glamer serves as a distraction and has the ability to mask real sounds. When calculating stealth, it subtracts 2 from the number of hexes a character can approach without being detected. Additionally, unsuspecting individuals who hear the glamer are more likely to be caught off guard, increasing their chances of being surprised by one additional point.


See Noise (cantrip)