Difference between revisions of "Illusionist 3rd Level Spells"

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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|[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent light
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|[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]]
 
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|[[Delude (spell)|delude]] || 150 ft. || 5 rounds/level || up to 6 creatures || 2 rounds || negates || makes allies of affected creatures
 
|[[Delude (spell)|delude]] || 150 ft. || 5 rounds/level || up to 6 creatures || 2 rounds || negates || makes allies of affected creatures
 
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|[[Dispel Illusion (spell)|dispel illusion]] || 10 ft./level || permanent || 80 ft. diameter cube || 2 rounds || none* || eliminates illusions
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|[[Dispel Illusion (spell)|dispel illusion]] || 10 ft./level || permanent || 80 ft. diameter cube || 2 rounds || none* || eliminates [[Illusion|illusions]]
 
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|[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in panic
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|[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in [[Morale#Panic Checks|panic]]
 
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|[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 20 ft. cube/level || 2 rounds || none* || cosmetically reinvents nearby terrain
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|[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 60 ft. cube/level || 2 rounds || none* || reinvents surroundings as an illusion
 
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|[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message
 
|[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message
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|[[Invisibility, 10 ft. radius (spell)|invisibility 10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || grants invisibility to multiple creatures
 
|[[Invisibility, 10 ft. radius (spell)|invisibility 10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || grants invisibility to multiple creatures
 
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|[[Non-Detection (spell)|non-detection]] || self || 25 rounds/level || 100 ft. circle || 2 rounds || none || denies detection of the caster
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|[[Non-detection (spell)|non-detection]] || self || 25 rounds/level || 100 ft. circle || 2 rounds || none || denies detection of the caster
 
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|[[Paralysation (spell)|paralysation]] || self || 2 +1 round/level || 30° arc, 30 ft. path || 2 rounds || negates || makes creatures utterly helpless
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|[[Paralysation (spell)|paralysation]] || self || 2 +1 round/level || 30° arc, 30 ft. path || 2 rounds || negates || makes creatures utterly [[Helpless Defenders|helpless]]
 
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|[[Phantom Steed (spell)|phantom steed]] || touch || 1 hour/level || 1 mount || 2 rounds || none || creates a mount that can be ridden
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|[[Phantom Steed (spell)|phantom steed]] || touch || 1 hour/level || 1 mount || 2 rounds || none || creates a [[Riding Mounts|mount]] that can be ridden
 
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|[[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level || 2 rounds || none || enchants a rope to rise and fix itself
 
|[[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level || 2 rounds || none || enchants a rope to rise and fix itself
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|[[Wraithform (spell)|wraithform]] || self || 2 rounds/level || self || 2 rounds || none || enables the caster to [[Become Ethereal|become ethereal]]
 
|[[Wraithform (spell)|wraithform]] || self || 2 rounds/level || self || 2 rounds || none || enables the caster to [[Become Ethereal|become ethereal]]
 
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<br>
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See Also,<br>
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[[Illusionist (class)|Illusionist]]<br>
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See also,<br>
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[[Illusionist (class)]]<br>
 
[[Illusionary Spell Acquisition]]<br>
 
[[Illusionary Spell Acquisition]]<br>
[[Illusionary Spell Tables]]<br>
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[[Illusionary Spell Tables]]
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[[Category: Illusionary Spells]][[Category: Reviewed]]

Latest revision as of 21:46, 26 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
delude 150 ft. 5 rounds/level up to 6 creatures 2 rounds negates makes allies of affected creatures
dispel illusion 10 ft./level permanent 80 ft. diameter cube 2 rounds none* eliminates illusions
fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
hallucinatory terrain 40 ft./level 25 rounds/level 60 ft. cube/level 2 rounds none* reinvents surroundings as an illusion
illusionary script 5 ft./level permanent special 2 rounds none creates a secret message
invisibility 10 ft. radius self special 10 ft. radius* 2 rounds none grants invisibility to multiple creatures
non-detection self 25 rounds/level 100 ft. circle 2 rounds none denies detection of the caster
paralysation self 2 +1 round/level 30° arc, 30 ft. path 2 rounds negates makes creatures utterly helpless
phantom steed touch 1 hour/level 1 mount 2 rounds none creates a mount that can be ridden
rope trick touch 10 rounds/level 5 ft. rope/level 2 rounds none enchants a rope to rise and fix itself
spectral double self 2 rounds/level 1 spectre 2 rounds none creates a spectral double of the caster
spectral milieu 40 ft. ½ hour/level 5 ft./level circle 2 rounds none creates a refuge from the environment
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* binds a creature to be helpful
wraithform self 2 rounds/level self 2 rounds none enables the caster to become ethereal


See also,
Illusionist (class)
Illusionary Spell Acquisition
Illusionary Spell Tables