Difference between revisions of "Bard 3rd Level Spells"

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{| class="wikitable sortable" style="background-color:#fcf6e9;"
 
{| class="wikitable sortable" style="background-color:#fcf6e9;"
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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|[[Continual Light (spell)|continual light]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]]
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| [[Adagio (spell)|adagio]]
 
|-
 
|-
|[[Delude (spell)|delude]] || 150 ft. || 5 rounds/level || up to 6 creatures || 2 rounds || negates || makes allies of affected creatures
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| [[Allegro (spell)|allegro]]
 
|-
 
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|[[Dispel Illusion (spell)|dispel illusion]] || 10 ft./level || permanent || 80 ft. diameter cube || 2 rounds || none* || eliminates [[Illusion|illusions]]
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| [[Amplify (spell)|amplify]]
 
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|[[Fear (spell)|fear]] || self || 1 +1 round/level || 30° arc, 60 ft. path || 2 rounds || negates || causes creatures to flee in [[Morale#Panic Checks|panic]]
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| [[Cure Disease (spell)|cure disease]] || touch || permanent || 1 creature || 2 rounds || special || cures or causes disease
 
|-
 
|-
|[[Hallucinatory Terrain (spell)|hallucinatory terrain]] || 40 ft./level || 25 rounds/level || 60 ft. cube/level || 2 rounds || none* || reinvents surroundings as an illusion
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| [[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none* || eliminates magic
 
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|[[Illusionary Script (spell)|illusionary script]] || 5 ft./level || permanent || special || 2 rounds || none || creates a secret message
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| [[Encore (spell)|encore]]
 
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|-
|[[Invisibility, 10 ft. radius (spell)|invisibility 10 ft. radius]] || self || special || 10 ft. radius* || 2 rounds || none || grants invisibility to multiple creatures
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| [[Hold Animal (spell)|hold animal]] || 80 ft. || 2 rounds/level || up to 4 creatures || 2 rounds || negates || immobilises [[Animal|animals]]
 
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|[[Non-Detection (spell)|non-detection]] || self || 25 rounds/level || 100 ft. circle || 2 rounds || none || denies detection of the caster
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|[[Hypnotic Pattern (spell)|hypnotic pattern]] || 20 ft. || special || 40 ft. circle, 4 HD/level || 1 round || negates || enraptures observers into passivity
 
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|[[Paralysation (spell)|paralysation]] || self || 2 +1 round/level || 30° arc, 30 ft. path || 2 rounds || negates || makes creatures utterly [[Helpless Defenders|helpless]]
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| [[Illusionary Script (spell)|illusionary script]]
 
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|[[Phantom Steed (spell)|phantom steed]] || touch || 1 hour/level || 1 mount || 2 rounds || none || creates a [[Riding Mounts|mount]] that can be ridden
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| [[Magical Vestment (spell)|magical vestment]] || touch || 6 rounds/level || 1 creature || 2 rounds || none || creates magical armour
 
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|[[Rope Trick (spell)|rope trick]] || touch || 10 rounds/level || 5 ft. rope/level || 2 rounds || none || enchants a rope to rise and fix itself
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| [[Meld into Stone (spell)|meld into stone]] || self || 8 +1 round/level || special || 1 AP || none || transforms the cleric into stone
 
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|[[Spectral Double (spell)|spectral double]] || self || 2 rounds/level || 1 spectre || 2 rounds || none || creates a spectral double of the caster
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| [[Modulate (spell)|modulate]]
 
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|[[Spectral Milieu (spell)|spectral milieu]] || 40 ft. || ½ hour/level || 5 ft./level circle || 2 rounds || none || creates a refuge from the environment
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| [[Remove Paralysis (spell)|remove paralysis]] || touch || permanent* || 1 creature/level || 2 rounds || none* || removes all forms of paralysis
 
|-
 
|-
|[[Suggestion (spell)|suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || binds a creature to be helpful
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| [[Speak with Dead (spell)|speak with dead]] || self || special || 1 creature || 10 rounds || none || communicates with the dead
 
|-
 
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|[[Wraithform (spell)|wraithform]] || self || 2 rounds/level || self || 2 rounds || none || enables the caster to [[Become Ethereal|become ethereal]]
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| [[Stone Shape (spell)|stone shape]] || touch* || permanent || 3 +1 cub.ft./level || 2 rounds || none || alters the shape of stone as desired
 
|}
 
|}
  
  
See Also,<br>
+
See also,<br>
 
[[Bard (class)]]<br>
 
[[Bard (class)]]<br>
 
[[Bardic Spell Acquisition]]<br>
 
[[Bardic Spell Acquisition]]<br>
 
[[Bardic Spell Tables]]
 
[[Bardic Spell Tables]]
  
[[Category: Reviewed]]
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[[Category: Bardic Spells]][[Category: Reviewed]]

Latest revision as of 22:52, 6 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
adagio
allegro
amplify
cure disease touch permanent 1 creature 2 rounds special cures or causes disease
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none* eliminates magic
encore
hold animal 80 ft. 2 rounds/level up to 4 creatures 2 rounds negates immobilises animals
hypnotic pattern 20 ft. special 40 ft. circle, 4 HD/level 1 round negates enraptures observers into passivity
illusionary script
magical vestment touch 6 rounds/level 1 creature 2 rounds none creates magical armour
meld into stone self 8 +1 round/level special 1 AP none transforms the cleric into stone
modulate
remove paralysis touch permanent* 1 creature/level 2 rounds none* removes all forms of paralysis
speak with dead self special 1 creature 10 rounds none communicates with the dead
stone shape touch* permanent 3 +1 cub.ft./level 2 rounds none alters the shape of stone as desired


See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables