Difference between revisions of "Natural Immunities"
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− | '''Natural immunities''' | + | '''Natural immunities''' are [[Attacking in Combat|attack]] forms that have little or no effect upon a given creature. "Resistance" minimizes an attack form's damage, or effect; or it might allow the creature a superior [[Saving Throws|saving throw bonus]] against that kind of attack. Creatures with a great many immunities can be hard to destroy with [[Spellcasting|magic]] or with [[Weapons List|normal weapons]]; most creatures with natural immunities are unearthly, from other [[Plane of Existence|planes of existence]]. |
Some forms of immunity and resistance are provided by spells or magical items. | Some forms of immunity and resistance are provided by spells or magical items. | ||
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* Bonus to [[Armour Class|armour class]] | * Bonus to [[Armour Class|armour class]] | ||
* Bonus to saving throws | * Bonus to saving throws | ||
− | * [[ | + | * [[Magic to Hit|Hit only by magic, silver or iron]] |
− | * Immune to [[Acid Attacks|acid]] | + | * Immune to [[Acid-based Attacks|acid]] |
* Immune to [[Disease|disease]] | * Immune to [[Disease|disease]] | ||
* Immune to [[Fear|fear]] | * Immune to [[Fear|fear]] | ||
− | * Immune to [[Gas|gas]] | + | * Immune to [[Gas-based Attacks|gas]] |
* Immune to [[Sleep (spell)|sleep]] | * Immune to [[Sleep (spell)|sleep]] | ||
* Immune/resistant to [[Charm|charm]] | * Immune/resistant to [[Charm|charm]] | ||
− | * Immune/resistant to [[Cold Attacks|cold attacks]] | + | * Immune/resistant to [[Cold-based Attacks|cold-based attacks]] |
− | * Immune/resistant to [[ | + | * Immune/resistant to [[Electro-based Attacks|electricity]] |
− | * Immune/resistant to [[Fire|fire]] | + | * Immune/resistant to [[Natural Fire|natural]] or [[Magical Fire|magical fire]] |
* Immune/resistant to [[Poison|poison]] | * Immune/resistant to [[Poison|poison]] | ||
* Immune/resistant to [[Surprise|surprise]] | * Immune/resistant to [[Surprise|surprise]] | ||
* [[Immortality]] against death | * [[Immortality]] against death | ||
+ | * [[Impregnability]] | ||
* Invulnerability against [[Undead|undead]] | * Invulnerability against [[Undead|undead]] | ||
* [[Magic Resistance|Magic resistance]] | * [[Magic Resistance|Magic resistance]] | ||
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[[Bestiary]]<br> | [[Bestiary]]<br> | ||
[[Natural Abilities]] | [[Natural Abilities]] | ||
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+ | [[Category: Don't Review until 2022]] |
Latest revision as of 17:11, 5 October 2023
Natural immunities are attack forms that have little or no effect upon a given creature. "Resistance" minimizes an attack form's damage, or effect; or it might allow the creature a superior saving throw bonus against that kind of attack. Creatures with a great many immunities can be hard to destroy with magic or with normal weapons; most creatures with natural immunities are unearthly, from other planes of existence.
Some forms of immunity and resistance are provided by spells or magical items.
Immunity Forms
The following is a list of identified immunities which some monsters and humanoids possess, or which are conferred by magic. As not every monster's immunities are presently known, this list is necessarily incomplete.
- Amulet of life protection
- Bonus to armour class
- Bonus to saving throws
- Hit only by magic, silver or iron
- Immune to acid
- Immune to disease
- Immune to fear
- Immune to gas
- Immune to sleep
- Immune/resistant to charm
- Immune/resistant to cold-based attacks
- Immune/resistant to electricity
- Immune/resistant to natural or magical fire
- Immune/resistant to poison
- Immune/resistant to surprise
- Immortality against death
- Impregnability
- Invulnerability against undead
- Magic resistance
- Protection against magic
- Protection against malevolence (ability/spell)
- Protection against possession
- Protection against spirits
- Protection from fire
- Protection from lightning
- Protection from normal missiles
- Protection scrolls
- Regeneration against damage
- Resistant to attacks
- Resistant to breath weapons
- Sanctuary
See Also,
Bestiary
Natural Abilities