Difference between revisions of "Player Characters"

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:::[[Assassin (class)|assassin]] / [[Bard (class)|bard]] / [[Cleric (class)|cleric]] / [[Druid (class)|druid]] / [[Fighter (class)|fighter]] / [[Illusionist (class)|illusionist]] / [[Mage (class)|mage]] / [[Monk (class)|monk]] / [[Paladin (class)|paladin]] / [[Ranger (class)|ranger]] / [[Thief (class)|thief]]<br>
 
:::[[Assassin (class)|assassin]] / [[Bard (class)|bard]] / [[Cleric (class)|cleric]] / [[Druid (class)|druid]] / [[Fighter (class)|fighter]] / [[Illusionist (class)|illusionist]] / [[Mage (class)|mage]] / [[Monk (class)|monk]] / [[Paladin (class)|paladin]] / [[Ranger (class)|ranger]] / [[Thief (class)|thief]]<br>
 
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There are many elements of the game that relate to player characters that include their abilities, relationships with NPCs and the need to survive:
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In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar.  These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:
  
Ability Stats
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ability checks / ability stats / aging / alignment / assassination / character background generator / character creation / character race options / character race relations / charisma / colleges / constitution / death / dexterity / dwarf race / elf race / encumbrance / experience / experience level / family relations / followers / food / gnome race / half-elf race / halfling race / half-orc race / height & weight / henchmen / hirelings / hit dice / hit points / holy weapons / horseback riding / human race / intelligence / lay on hands / martial music / multi-class characters / paladin's warhorse / player character hit points / primary attributes / progenitor / reading / rest / retainers / sage abilities / secondary skills / skill gaining / spellbook / spellcasting / stealth / strength / swimming / thief / turn undead / weapon proficiencies / wisdom
Alignment
 
Character Background Generator
 
Character Creation
 
Character Race Options
 
Character Race Relations
 
Charisma
 
Constitution
 
Dexterity
 
Dwarf Race & Physiology
 
Elf Race & Physiology
 
Family Relations
 
Gnome
 
Half-elf
 
Halfling
 
Half-orc
 
Height & Weight
 
Human
 
Intelligence
 
Multi-Class Characters
 
Paladin’s Warhorse
 
Player Character Hit Points
 
Primary Attributes
 
Progenitor
 
Spellbook
 
Spellcasting
 
Strength
 
Thief
 
Wisdom
 
 
 
See Also,
 
Ability Checks
 
Aging
 
Assassination
 
Colleges
 
Death
 
Encumbrance
 
Experience
 
Experience Level
 
Followers
 
Food
 
General Index
 
Henchmen
 
Hirelings
 
Hit Dice
 
Hit Points
 
Holy Weapons
 
Horseback Riding
 
Lay on Hands
 
Martial Music
 
Reading
 
Rest
 
Retainers
 
Sage Abilities
 
Secondary Skills
 
Skill Gaining
 
Stealth
 
Swimming
 
Turn Undead
 
Weapon Proficiencies
 

Revision as of 00:50, 10 February 2020

Player Characters.jpg


Fictional persons in the game are called “characters.” These may be run by either the Game’s Players or by the DM as "non-player characters" (NPCs). The former are called "Player Characters." It is for these "PCs" that the game’s setting is devised. It is therefore supposed that Player Characters are above average, and thus superior to ordinary NPCs.

Player characters are divided into “classes.” Classes are groups of persons sharing alike professional roles, qualities, characteristics and motivations — though members of a single class may represent a very wide range of vocations, personalities and life plans. There are eleven character classes in Alexis’ world, described separately on these pages:

assassin / bard / cleric / druid / fighter / illusionist / mage / monk / paladin / ranger / thief


In the creating of Player Characters and their maintenance, there are many game elements with which the player should become familiar. These are listed below alphabetically, relating to nature, skills, relationships with other characters and the general need to survive:

ability checks / ability stats / aging / alignment / assassination / character background generator / character creation / character race options / character race relations / charisma / colleges / constitution / death / dexterity / dwarf race / elf race / encumbrance / experience / experience level / family relations / followers / food / gnome race / half-elf race / halfling race / half-orc race / height & weight / henchmen / hirelings / hit dice / hit points / holy weapons / horseback riding / human race / intelligence / lay on hands / martial music / multi-class characters / paladin's warhorse / player character hit points / primary attributes / progenitor / reading / rest / retainers / sage abilities / secondary skills / skill gaining / spellbook / spellcasting / stealth / strength / swimming / thief / turn undead / weapon proficiencies / wisdom