Difference between revisions of "Natural Immunities"
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* Immune to [[Disease|disease]] | * Immune to [[Disease|disease]] | ||
* Immune to [[Fear|fear]] | * Immune to [[Fear|fear]] | ||
− | * Immune to [[Gas|gas]] | + | * Immune to [[Gas-based Attacks|gas]] |
* Immune to [[Sleep (spell)|sleep]] | * Immune to [[Sleep (spell)|sleep]] | ||
* Immune/resistant to [[Charm|charm]] | * Immune/resistant to [[Charm|charm]] |
Revision as of 03:34, 6 June 2022
Natural immunities are attack forms that have little or no effect upon a given creature. "Resistance" minimizes an attack form's damage, or effect; or it might allow the creature a superior saving throw bonus against that kind of attack. Creatures with a great many immunities can be hard to destroy with magic or with normal weapons; most creatures with natural immunities are unearthly, from other planes of existence.
Some forms of immunity and resistance are provided by spells or magical items.
Immunity Forms
The following is a list of identified immunities which some monsters and humanoids possess, or which are conferred by magic. As not every monster's immunities are presently known, this list is necessarily incomplete.
- Amulet of life protection
- Bonus to armour class
- Bonus to saving throws
- Hit only by magic, silver or iron
- Immune to acid
- Immune to disease
- Immune to fear
- Immune to gas
- Immune to sleep
- Immune/resistant to charm
- Immune/resistant to cold-based attacks
- Immune/resistant to electricity
- Immune/resistant to natural or magical fire
- Immune/resistant to poison
- Immune/resistant to surprise
- Immortality against death
- Invulnerability against undead
- Magic resistance
- Protection against magic
- Protection against malevolence (ability/spell)
- Protection against possession
- Protection against spirits
- Protection from fire
- Protection from lightning
- Protection from normal missiles
- Protection scrolls
- Regeneration against damage
- Resistant to attacks
- Resistant to breath weapons
- Sanctuary
See Also,
Bestiary
Natural Abilities