Difference between revisions of "Cleric 7th Level Spells"
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ||
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− | |[[Avatar (spell)| | + | |[[Avatar (spell)|avatar]] || self || special || self || 3 rounds || none || yes || creates an incorporeal self |
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− | |[[Control Weather (spell)| | + | |[[Control Weather (spell)|control weather]] || self || 4-48 hours || 4-16 sq. miles || 3 rounds || none || no || modifies existing weather |
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− | |[[Earthquake (spell)| | + | |[[Earthquake (spell)|earthquake]] || 120 ft. || 5 rounds || 5 ft. radius/level || 2 rounds || none || no || causes an earthquake |
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− | |[[Gate (spell)| | + | |[[Gate (spell)|gate]] || self || permanent || 1 creature || 2 rounds || none || no || gates in a powerful being |
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− | |[[Holy Word (spell)| | + | |[[Holy Word (spell)|holy word]] || self || special || 30 ft. radius || 2 rounds || negates* || no || devastating spoken attack |
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− | |[[Regeneration (spell)| | + | |[[Regeneration (spell)|regeneration]] || touch || permanent || 1 creature || 3 rounds || none || no || replaces lost limb or body parts |
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− | |[[Restoration (spell)| | + | |[[Restoration (spell)|restoration]] || touch || permanent* || 1 creature || 3 rounds || none || no/yes || restores lost energy levels |
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− | |[[Resurrection (spell)| | + | |[[Resurrection (spell)|resurrection]] || touch || permanent || 1 creature || 3 rounds || none* || no || restores life to the long dead |
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− | |[[Succor (spell)| | + | |[[Succor (spell)|succor]] || touch || until used || 4 objects* || 3 rounds || none || yes || returns possessor to cleric |
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− | |[[Symbol (spell)| | + | |[[Symbol (spell)|symbol]] || 5 ft. || 10 rounds/level || 40 ft. circle || 2 rounds || negates || no || inscribes a powerful symbol |
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− | |[[Wind Passage (spell)| | + | |[[Wind Passage (spell)|wind passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through air |
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Revision as of 17:21, 18 October 2021
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
avatar | self | special | self | 3 rounds | none | yes | creates an incorporeal self |
control weather | self | 4-48 hours | 4-16 sq. miles | 3 rounds | none | no | modifies existing weather |
earthquake | 120 ft. | 5 rounds | 5 ft. radius/level | 2 rounds | none | no | causes an earthquake |
gate | self | permanent | 1 creature | 2 rounds | none | no | gates in a powerful being |
holy word | self | special | 30 ft. radius | 2 rounds | negates* | no | devastating spoken attack |
regeneration | touch | permanent | 1 creature | 3 rounds | none | no | replaces lost limb or body parts |
restoration | touch | permanent* | 1 creature | 3 rounds | none | no/yes | restores lost energy levels |
resurrection | touch | permanent | 1 creature | 3 rounds | none* | no | restores life to the long dead |
succor | touch | until used | 4 objects* | 3 rounds | none | yes | returns possessor to cleric |
symbol | 5 ft. | 10 rounds/level | 40 ft. circle | 2 rounds | negates | no | inscribes a powerful symbol |
wind passage | touch | 1 hour/level | 1 creature* | 3 rounds | none | yes | allows rapid travel through air |
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables