Difference between revisions of "Iron Golem"
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| THAC0 = 13 | | THAC0 = 13 | ||
| hpdie = d4+2d6 | | hpdie = d4+2d6 | ||
− | | attack = sword | + | | attack = fists or with sword |
− | | dmg = 4–40 | + | | dmg = 2-24/2-24 or 4–40 |
| special = [[Magic to Hit|+3 weapon to hit]], [[Gas (attack)|Gas]], [[Natural Immunities|natural immunities]], [[Strength (ability stat)|strength (22)]] | | special = [[Magic to Hit|+3 weapon to hit]], [[Gas (attack)|Gas]], [[Natural Immunities|natural immunities]], [[Strength (ability stat)|strength (22)]] | ||
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== Form == | == Form == | ||
The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. When active, they produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage to those adjacent, but it is uncomfortable as it will raise the [[Temperature Grades|temperature]] until it is [[Sweltering (temperature)|sweltering]]. | The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. When active, they produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage to those adjacent, but it is uncomfortable as it will raise the [[Temperature Grades|temperature]] until it is [[Sweltering (temperature)|sweltering]]. | ||
− | + | ||
+ | When [[Attacking in Combat|attacking]], the iron golem with attack with both fists. If a great broad sword is forged and balanced for the creature's use (60 lbs.), the golem will gain +4 to hit and +10 damage when so armed, due to its '''strength'''. | ||
+ | |||
+ | == Advantages == | ||
+ | Being made of iron, these golems are '''naturally immune''' to [[Cold-based Attacks|cold]], [[Fire & Heat-based Attacks|heat]], [[Lightning (nature)|lightning]], [[Petrification|petrification]] and other similar [[Spellcasting|spell]] attacks. They can be affected by some forms of acid. They have some consciousness of their own, and yet cannot be affected by [[Sleep (spell)|sleep]] or [[Charm Attacks|charm]]. They do not breathe, and therefore cannot be affected by [[Gas Attacks|gas]] or most [[Breath Weapon|breath weapons]]. Because they can only [[Roll to Hit|be hit]] '''by +3 magical weapons''', any magical forms of damage must include a +3 benefit to hit (such as [[Shillelagh (spell)|shillelagh]] or [[Magic Missile (spell)|magic missile]] does at higher levels). These combined immunities make the iron golem difficult to attack. | ||
+ | |||
See [[Bestiary]] | See [[Bestiary]] |
Revision as of 01:47, 31 October 2020
Species | construct |
No. Appearing | 1 |
Behaviour | servant |
Range | rural, subterranean, urban |
Size | 12 ft. tall |
Weight | 10,990 lbs. |
Intelligence | 5 |
Armour Class | 0 |
Hit Dice | 10 |
Action Points | 4 |
Max. Stride | 9 |
THAC0 | 13 |
Hp/Die | d4+2d6 |
Attack Forms | fists or with sword |
Damage | 2-24/2-24 or 4–40 |
Special Attacks | +3 weapon to hit, Gas, natural immunities, strength (22) |
Iron golems are constructed, animated beings created from wrought iron. The method of their creation is detailed under the sage study, Golem. As with any golem, the builder has some purpose for the creature in mind upon its construction: as a means of protection, for the purpose of waging war, to ensure privacy and isolation — or as a malevolent tool for wreaking havoc upon the creator's enemies.
Form
The elephantine weight of the iron golem — five tons — demands that it stand or move upon a solid stone surface which will support its weight. If moving over fields, the construct will tend to sink ankle deep, and may become helplessly bogged down if attempting to move over soggy or wet ground. For this reason, the iron golem is never found outside urban or subterranean environments, though there are rumours of these creatures dwelling in mountainous places (if so, it has never been reliably witnessed). They are able to move fluidly, though it is sometimes difficult for the creature to judge overhanging obstacles and will commonly hit its head (without harm) when pursuing a victim. When active, they produce a substantial heat, causing the interior of the golem to glow red along the joints where its metal plates are locked together. This heat does not cause damage to those adjacent, but it is uncomfortable as it will raise the temperature until it is sweltering.
When attacking, the iron golem with attack with both fists. If a great broad sword is forged and balanced for the creature's use (60 lbs.), the golem will gain +4 to hit and +10 damage when so armed, due to its strength.
Advantages
Being made of iron, these golems are naturally immune to cold, heat, lightning, petrification and other similar spell attacks. They can be affected by some forms of acid. They have some consciousness of their own, and yet cannot be affected by sleep or charm. They do not breathe, and therefore cannot be affected by gas or most breath weapons. Because they can only be hit by +3 magical weapons, any magical forms of damage must include a +3 benefit to hit (such as shillelagh or magic missile does at higher levels). These combined immunities make the iron golem difficult to attack.
See Bestiary