Village

From The Authentic D&D Wiki
Revision as of 23:27, 19 April 2022 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Village.jpg

Villages are clustered communities of humanoid settlement, larger than hamlets but smaller than towns. They have populations ranging from 201 to 1,000 persons. Independent villages are located in type-4 hexes, but villages may occur as attached neighbourhoods related to both towns and cities. Some villages may also be settlements, regardless of the hex type.

Villages contain various fixed dwellings and facilities, as well as vegetable patches, orchards, green spaces and animal enclosures. Settlement villages may possess minor fortifications but most villages don't. Villages built upon a water course may include a ford, bridge or ferry, or may be a transshipment point. Usually a riverboater can be hired if no regular service across the river is available.

Most occupants of a village work upon surrounding fields, walking out to them in the morning and returning at night. Authority is shared between one or more wealthy squires and a village council. Better than 9 of 10 villages possess a church or temple, with the cleric acting as an arbiter and advisor to others.

Further details below describe "independent" villages.

Notes
Detail Village Type
Small Large Settlement
Population 2-5 hundred
+d100
4-9 hundred
+d100
see records
Coins 1, +1 if located on large lake or sea
Food 3
Hammers 2 3 variable

Traffic & Trade

Villages have a small but steady movement of persons upon roads or routes that join with the outside world. This creates a moderate demand for goods and services which culminates in "market days", where local handicrafts, materials and stores can be purchased. The choice is limited and can't compare with a market town, yet common goods and food can be obtained in small amounts. Market days traditionally occur on days of rest and relaxation, such as holy days or during festivals. Peasants able to set down their labours join in order to share company, play games, have a bath, exchange news, sell what they have to strangers and barter. News from outside is highly valued, as are regular visitors.

Villages near to one another often make arrangements to share market days back and forth, so as not to compete with each other. Some vendors take hand carts back and forth, to benefit from a new group of buyers at each village.

Facilities that contribute to traffic include boat docks, carter posts, hostels, quays, shearing stations, shrines and way stations, each of which draws in or services travellers. The local temple contributes to this movement also. Large villages possess a blacksmith also.

Trade is supported by the cottagecraft making of surplus goods. Raw materials earmarked for artisans are brought in, while crafted articles are collected and shipped off to guilded markets. Articles may include tools, pots, blankets, polished gems, pressed oils, powdered dyes, frankincense, resin, honey, glass ornaments, carved bone, planks, wine, cheese, toys, ponies and hundreds of other items. None of these are sold on market days in the village, however, as the artisans are contracted to ship these items elsewhere. None the less, there are often one or more "agents" bivouaking at a nearby waystation while waiting to deliver or pick up goods.