Difference between revisions of "Useful Cantrips"

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| [[Salt (cantrip)|Salt]] || 10 ft. || permanent || 1 cub.ft. per level || 2 AP || none || Infuses substances with salt
 
| [[Salt (cantrip)|Salt]] || 10 ft. || permanent || 1 cub.ft. per level || 2 AP || none || Infuses substances with salt
 
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| [[Sprout (cantrip)|Sprout]] || 10 ft. || special || 10 lbs. per level || 2 AP || none || Causes vegetables and fruit to grow
+
| [[Sprout (cantrip)|Sprout]] || 10 ft. || special || 1 sq. yard || 2 AP || none || Causes vegetables and fruit to grow
 
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|-
 
| [[Stitch (cantrip)|Stitch]] || 10 ft. || permanent || up to 2 objects || 2 AP || none || Restores cloth, binds together fibres
 
| [[Stitch (cantrip)|Stitch]] || 10 ft. || permanent || up to 2 objects || 2 AP || none || Restores cloth, binds together fibres

Revision as of 18:32, 14 October 2021

Cantrip Range Duration Area of Effect Casting Save Description
Chill 10 ft. 10 rounds 1 cubic ft. 2 AP none Chills objects 30 degrees; may freeze water
Clean 10 ft. permanent 4 cubic yards 2 AP none Cleans surfaces, increases likability
Colour touch permanent 1 object 2 AP none Changes colour of an object or creature
Dampen 10 ft. until evaporated 1 cubic yard 2 AP none Dampens area so as to have varied effects
Dry 10 ft. until moistened 1 cubic yard 2 AP none Dries area so as to have varied effects
Dust 10 ft. permanent* 10 ft. radius sphere 2 AP none Removes dust and some trace of movement
Exterminate 10 ft permanent 1 creature 2 AP none Instantly kills small creatures with 1 hp
Flavour touch 1 hour 1 qt. or 1 lb. 2 AP none* Improves morale, conceals poison/food rot
Freshen 10 ft. 1 hour 1 cub.yd. or 1 creature 2 AP none Masks odour and the effects of noxious smells
Gather 10 ft. permanent 5 ft. circle 2 AP none Pulls together small objects into a pile
Polish touch permanent* 1 object 2 AP none Restores and brings lustre to metal/wood
Salt 10 ft. permanent 1 cub.ft. per level 2 AP none Infuses substances with salt
Sprout 10 ft. special 1 sq. yard 2 AP none Causes vegetables and fruit to grow
Stitch 10 ft. permanent up to 2 objects 2 AP none Restores cloth, binds together fibres
Tie 10 ft permanent permanent* 2 AP none* Ties a flexible strand to a given object
Warm 10 ft. 10 rounds 1 cub.ft. 2 AP none Warms objects 30 degrees, may melt ice
Wrap 10 ft. 1 week 1 cub.ft. 2 AP none Wraps objects for easy storage


See Also:
Illusionary Cantrip Tables
Illusionist (class)
Mage (class)
Magical Cantrip Tables