Difference between revisions of "Taunt (spell)"

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[[File:Taunt (spell).jpg|right|490px|thumb]]
 
[[File:Taunt (spell).jpg|right|490px|thumb]]
'''Taunt''' empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a [[Saving Throws|saving throw]] is failed.  
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'''Taunt''' empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers until they are angered into foolishness.  Thereupon they will rush forward, attacking without order or sense, if a [[Saving Throws|saving throw]] is failed. The spell normally lasts until these creatures make one attack — whereupon, they will be free to act normally.  A successful save indicates the creatures have ignored the taunts.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Taunt
 
| name = Taunt
 
| range = self
 
| range = self
| duration = 1 [[Attacking in Combat|attack]]; see below
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| duration = 1 [[Attacking in Combat|attack]]; see text
 
| area of effect = 1 creature per [[Experience Level|level]];<br>see below
 
| area of effect = 1 creature per [[Experience Level|level]];<br>see below
 
| casting time = 1 [[Combat Round|round]]
 
| casting time = 1 [[Combat Round|round]]
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}}
 
}}
  
This attack would be with such anger that it ensures the caster and allies would gain [[Initiative|initiative]].
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If an enemy rushes into an attack, they will do so angrily and incautiously — because of it, they'll lose the [[Initiative|initiative]] when [[Melee|melee]] is met, as well as exposing themselves to [[Attack of Opportunity|attacks of opportunity]].
  
Further, the first attack against the taunted creatures will be done at +3 [[Roll to Hit|to hit]], as the creature is infuriated so that they are less able to defend themselves.
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In addition and also on account of this anger, victims of the taunt spell will suffer a -3 penalty to their [[Armour Class|armour class]].  Finally, taunted creatures will seek hand-to-hand combat, rather than throwing a weapon.  If an obstacle prevents this, those affected will shout and scream for one round, exposing themselves, before coming to their senses.
  
Creatures that are taunted must be within the voice range of the caster (12 [[Combat Hex|combat hexes]], or 60 ft.) and are entitled to a [[Saving Throws|saving throw]]. Additionally, creatures with less than 5 [[Intelligence (ability stat)|intelligence]] are unaffected by the spell.
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Creatures must be '''within 60 ft.''' of the caster, or voice range, to hear the taunts. Creatures with less than 5 [[Intelligence (ability stat)|intelligence]] are unaffected by the spell.
  
Taunted creatures will never act with a missile weapon, but will always seek hand-to-hand combat. If they can, they will prefer to attack the caster; if large enough, they are large enough to simply overstep smaller opponents. In all cases, they will continue to move forward until they can attack the source directly.
 
  
Note the spell duration is listed as “1 attack” — once the affected creature makes their first attack, they are free to act as they will. NPCs will often be subject to [[Morale|morale checks]], if their situation is suddenly very bad.
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See [[Morale]]
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[[Category: Bardic Spells]][[Category: Magical Spells]][[Category: Don't Review until 2022]]

Latest revision as of 21:34, 21 June 2022

Taunt (spell).jpg

Taunt empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers until they are angered into foolishness. Thereupon they will rush forward, attacking without order or sense, if a saving throw is failed. The spell normally lasts until these creatures make one attack — whereupon, they will be free to act normally. A successful save indicates the creatures have ignored the taunts.

Taunt
Range self
Duration 1 attack; see text
Area of Effect 1 creature per level;
see below
Casting Time 1 round
Saving Throw negates
Level bard (1st); mage (1st)

If an enemy rushes into an attack, they will do so angrily and incautiously — because of it, they'll lose the initiative when melee is met, as well as exposing themselves to attacks of opportunity.

In addition and also on account of this anger, victims of the taunt spell will suffer a -3 penalty to their armour class. Finally, taunted creatures will seek hand-to-hand combat, rather than throwing a weapon. If an obstacle prevents this, those affected will shout and scream for one round, exposing themselves, before coming to their senses.

Creatures must be within 60 ft. of the caster, or voice range, to hear the taunts. Creatures with less than 5 intelligence are unaffected by the spell.


See Morale