Gargoyle

From The Authentic D&D Wiki
Revision as of 17:10, 5 October 2023 by Tao alexis (talk | contribs)
Jump to navigationJump to search
Gargoyle
Species construct
No. Appearing 1
Behaviour solitary
Range subterranean, urban
Size 4½–5 ft. tall
Weight 3,600–4,800 lbs.
Intelligence 5
Armour Class 0
Hit Dice 4+4
Action Points 6
Max. Stride {{{stride}}}
THAC0 18
Hp/Die d6+d8
Attack Forms claw/claw, fangs, tail
Damage 1–8/1–8, 2–16, 3–10
Special Attacks impregnability, magic to hit

Gargoyles are fantastical stone beings characterized by grotesque, frequently unsettling visages and classically gothic attributes. While a majority of these creatures possess wings, not all of them do. These enigmatic entities are typically encountered within dilapidated ruins and subterranean caves, and some even find their homes adorning cathedrals in the guise of statues. Their presence is exceedingly rare beyond the confines of Europe.


Gargoyle b.jpg

Their form can vary considerably, depending upon the sculptor, but draconic, serpentine, lion-like and bat-like features are the most common. The creatures cannot reproduce and are subject to the same effects that would erode, break or shatter rocks. Except for their possible destruction, the length of a gargoyle's lifetime is unknown; they might conceivably survive for ten or twenty thousand years.

Origin

Gargoyles were created by magical experimentation during the development of the Abbey at Cluny, sometime in the 11th century. The method for sculpting gargoyles became widespread over the next 300 years. During the Papal Schism of 1378 to 1417, gargoyles fought for both sides, producing the consequence that many gargoyles — hardly intelligent to begin with — became self-aware and began to fight for themselves. The Council of Constance banned gargoyles in 1417 ... and since that time there have been efforts to exterminate the creatures. However, gargoyles are not especially malevolent or aggressive — but they have been easily used by malevolent forces, the consequences of which have soured empathy for these creatures.

Because they are hunted, they will often hide in plain sight among ordinary, inanimate statuary, which they resemble. A gargoyle can remain absolutely still for as long as decades, so that an entire generation may presume that a gargoyle they've observed since childhood is nothing more than a statue. Often, town fathers or church leaders will deliberately overlook the appearance of a gargoyle, adopting and protecting the creature rather than betraying its presence to gargoyle hunters.

Packs of gargoyles are sometimes organized by highly intelligent creatures who have made the effort to gather these creatures together. They are highly susceptible to obeying a powerful, intelligent master.

Advantages

Gargoyles are only hit by +1 magical weapons or better. Their tremendous weight grants them amany hit points, though they have only 4 hit dice. Most gargoyles are able to fly through magic, but these creatures aren't especially agile in the air.

Impregnability. Gargoyles exhibit remarkable resistance to weaponry and boast colossal proportions, owing to their composition of animated stone, which is notably softer than natural stone but substantially harder than human flesh. Striking a gargoyle requires a roll to see if the used weapon breaks, just as it might if the weapon were fumbled.


See Bestiary