Difference between revisions of "Dweomercraft (sage study)"

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Incorporates the power to detect and understand unreal manifestations - creatures whose existence defies principles such as biology or physics, beyond what magic can account for. Such creatures include those originating on other planes, such as air maidens, angels, demons, devils, drons, elementals, mindflayers, slaad, valkyrie or various creatures of the Cthulhu mythos, as well as those whose translation through death from the prime material to elsewhere has been disrupted, such as undead.
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[[File:Dweomercraft (sage study).jpg|right|455px|thumb]]
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'''Dweomercraft''' is a [[Sage Study|sage study]] in the [[Sage Field|fields]] of [[Power (sage field)|Power]] and [[Reverence (sage field)|Reverence]], surrounding the detection, understanding and manipulation of unnatural manifestations.  This latter includes creatures whose existence defies ordinary biology or the limitations of physics; this largely includes creatures originating on [[Plane of Existence|other planes of existence]], such as [[Demon|demons]], [[Devil|devils]], [[Elemental|elementals]], [[Valkyrie|valkyrie]] and so on.  This includes those very ancient creatures associated with the Cthulhu mythos, and intelligent [[Undead|undead]], whose translation from life to death has been interrupted.
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Thus the study contributes greatly to a [[Cleric (class)|cleric]] or [[Paladin (class)|paladin's]] ability to resist undead.  The study provides [[Knowledge Points|knowledge]] that permits characters to recognize when a manifestation occurs, and what's being witnessed.  With considerable knowledge, the study also permits the power to bring forth creatures, send them back and even travel between planes.
  
For clerics, this knowledge will greatly improve the turning of undead. For all classes, detection and determination of manifestations and their influence, as well as their means to travel between planes, will prove useful.
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There are those who use this knowledge to commit acts, called "[[Maleficium|maleficia]]," intended to cause damage or injury; these persons wish to release beings upon the world as punishments against the good and evil alike, believing that only a violent clensing can purge the world's sins. Such persons are known to perform mass rites, practice sexual intercourse with demons, pursue paths of self-destruction along with other acts of perversion and heresy.  The existence of such people has wrought great wrong upon the world; and like wrong has been committed in the name of persecuting innocents as practitioners of maleficia.
  
== Amateur ==
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Therefore, those with knowledge of Dweomercraft must be careful to conceal their education, lest their motives be misunderstood by panicked, zealous entities who may rush to condemn before learning the individual's true character.
:* '''[[Casting Out (sage ability)|Casting Out]]''': enables the hurling out of unnatural infection entering the body, such as [[Lycanthropy|lycanthropy]] or [[Lacedon#Vathektic Tremens|vathektic tremens]], though the effort to remove either is highly onerous and time-consuming.
 
:* '''[[Identify Manifestation (sage ability)|Identify Manifestation]]''': allows knowledge of encountered manifestations and their influence.
 
:* '''[[Turn Undead (sage ability)|Turn Undead]]''': the ability of clerics to force back undead through knowledge and will.
 
  
== Authority ==
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== Sage Abilities ==
:*'''[[Contact Other Plane (sage ability)|Contact Other Plane]]''': enables the player to seek advice from a known supernatural being from another plane of existence.
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The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status.
  
== Expert ==
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=== Amateur Status ===
:*'''[[Bargain a Deal (sage ability)|Bargain a Deal]]''': gives the player leverage in making a deal with a creature from another plane.
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* '''[[Identify Manifestation (sage ability)|Identify Manifestation]]''': allows knowledge of encountered manifestations and their influence.
  
== Sage ==
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* '''[[Turn Undead (sage ability)|Turn Undead]]''': the ability of clerics to force back undead through knowledge and will.
:*'''[[Dark Practices (sage ability)|Dark Practices]]''': enables the character to conjure forth creatures such as [[Cockatrice|cockatrice]], [[Manes|manes]] and [[Bilgesnipe|bilgesnipe]].
 
 
<br>
 
<br>
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=== Authority Status ===
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* '''[[Call Manifestation (sage ability)|Call Manifestation]]''': lures forth a single minor manifestation known to reside in a location, permitting the suspension of hostilities while allowing communication.
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* '''[[Casting Out (sage ability)|Casting Out]]''': enables the hurling out of an unnatural infection entering the subject's body, such as [[Lycanthropy|lycanthropy]] or [[Lacedon#Vathektic Tremens|vathektic tremens]], though the effort to remove either is highly onerous and time-consuming.
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* '''[[Contact Other Plane (sage ability)|Contact Other Plane]]''': enables the player to seek advice from a known supernatural being from another plane of existence.
 
<br>
 
<br>
See Also,<br>
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=== Expert Status ===
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* '''[[Astral Portal (sage ability)|Astral Portal]]''': opens a door into the Astral Plane, but provides no special protections or aids for travelling there.
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* '''[[Bargain a Deal (sage ability)|Bargain a Deal]]''': gives the player leverage in making a deal with a creature from another plane.
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* '''[[Form Coven (sage ability)|Form Coven]]''': enables the recognition of others of like mind, to join with the character in formation of an influencial mystical [[Cabal (organisation)|cabal]].
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* '''[[Seduce Manifestation (sage ability)|Seduce Manifestation]]''': makes a request of a specific form of unnatural creature for the purpose of practicing sexual intercourse.
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* '''[[Traditional Exorcism (sage ability)|Traditional Exorcism]]''': banishes a manifestation through means not including a spell.
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<br>
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=== Sage Status ===
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* '''[[Dark Practices (sage ability)|Dark Practices]]''': enables the character to conjure forth intended creatures such as [[Cockatrice|cockatrice]], [[Manes|manes]] and [[Bilgesnipe|bilgesnipe]].
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* '''[[Gate (sage ability)|Gate]]''': opens a passageway into a chosen plane of existence, with the possibility of letting through an unknown entity through the same gate.
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<br>
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See also,<br>
 
[[Cleric Sage Abilities]]<br>
 
[[Cleric Sage Abilities]]<br>
 
[[Paladin Sage Abilities]]
 
[[Paladin Sage Abilities]]
 
[[Category:Lacks Image]]
 
[[Category:Needs Rewrite]]
 

Latest revision as of 17:39, 7 July 2022

Dweomercraft (sage study).jpg

Dweomercraft is a sage study in the fields of Power and Reverence, surrounding the detection, understanding and manipulation of unnatural manifestations. This latter includes creatures whose existence defies ordinary biology or the limitations of physics; this largely includes creatures originating on other planes of existence, such as demons, devils, elementals, valkyrie and so on. This includes those very ancient creatures associated with the Cthulhu mythos, and intelligent undead, whose translation from life to death has been interrupted.

Thus the study contributes greatly to a cleric or paladin's ability to resist undead. The study provides knowledge that permits characters to recognize when a manifestation occurs, and what's being witnessed. With considerable knowledge, the study also permits the power to bring forth creatures, send them back and even travel between planes.

There are those who use this knowledge to commit acts, called "maleficia," intended to cause damage or injury; these persons wish to release beings upon the world as punishments against the good and evil alike, believing that only a violent clensing can purge the world's sins. Such persons are known to perform mass rites, practice sexual intercourse with demons, pursue paths of self-destruction along with other acts of perversion and heresy. The existence of such people has wrought great wrong upon the world; and like wrong has been committed in the name of persecuting innocents as practitioners of maleficia.

Therefore, those with knowledge of Dweomercraft must be careful to conceal their education, lest their motives be misunderstood by panicked, zealous entities who may rush to condemn before learning the individual's true character.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Turn Undead: the ability of clerics to force back undead through knowledge and will.


Authority Status

  • Call Manifestation: lures forth a single minor manifestation known to reside in a location, permitting the suspension of hostilities while allowing communication.
  • Casting Out: enables the hurling out of an unnatural infection entering the subject's body, such as lycanthropy or vathektic tremens, though the effort to remove either is highly onerous and time-consuming.
  • Contact Other Plane: enables the player to seek advice from a known supernatural being from another plane of existence.


Expert Status

  • Astral Portal: opens a door into the Astral Plane, but provides no special protections or aids for travelling there.
  • Bargain a Deal: gives the player leverage in making a deal with a creature from another plane.
  • Form Coven: enables the recognition of others of like mind, to join with the character in formation of an influencial mystical cabal.
  • Seduce Manifestation: makes a request of a specific form of unnatural creature for the purpose of practicing sexual intercourse.


Sage Status

  • Dark Practices: enables the character to conjure forth intended creatures such as cockatrice, manes and bilgesnipe.
  • Gate: opens a passageway into a chosen plane of existence, with the possibility of letting through an unknown entity through the same gate.


See also,
Cleric Sage Abilities
Paladin Sage Abilities