Difference between revisions of "Druid 1st Level Spells"

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[[File:Druid 1st Level Spells.jpg|thumb|right|220px|]]
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Each spell is presented here in the same format.  In addition to the name of the spell are details outlining the spell's limitations.  '''Range''' indicates the furthest distance that can be affected by the spell; '''duration''' tells how long the spell lasts; '''area of effect''' gives the dimensions of the spell's influence after it's been [[Spellcasting|discharged]]; '''casting''' describes how quickly the spell can be made ready before it's discharged; '''save''' indicates if there is a saving throw against the spell and what effects it has; and '''description''' gives a brief overview of the spell's power.  Additional information can be found by following the links; a "'''*'''" indicates that a proper explanation requires more than the space available.
{| class="wikitable sortable"
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{| class="wikitable sortable" style="background-color:#d8e6ad;"
 
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
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| [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey
 
| [[Animal Friendship (spell)|animal friendship]] || 10 ft. || 10 rounds/level || 1 animal || 1 round || negates || compels an animal to obey
 
|-
 
|-
| [[Detect Magic (spell)|detect magic]] || self || 12 rounds || 10 ft. wide, 40 ft. path || 1 round || none || detects magic
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| [[Detect Magic (spell)|detect magic]] || self || 12 rounds || 10 ft. wide, 40 ft. path || 1 round || none || indicates the presence of magic
 
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| [[Detect Poison (spell)|detect poison]] || self || 3 rounds/level || 10 ft. wide, 5 ft./level path || 1 round || none || tells location & nature of poison
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| [[Detect Poison (spell)|detect poison]] || self || 3 rounds/level || 10 ft. wide, 5 ft./level path || 1 round || none || tells location & nature of [[Poison (substance)|poison]]
 
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| [[Detect Snares & Pits (spell)|detect snares & pits]] || self || 4 rounds/level || 10 ft. wide, 40 ft. path || 1 round || none || reveals certain traps within view
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| [[Detect Snares & Pits (spell)|detect snares & pits]] || self || 4 rounds/level || 10 ft. wide, 40 ft. path || 1 round || none || reveals certain [[Trap|traps]] within view
 
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| [[Entangle (spell)|entangle]] || 50 ft. || 10 +1 round/level || 40 ft. circle || 1 round || reduces || ensnares victims in vegetation
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| [[Entangle (spell)|entangle]] || 50 ft. || 2 rounds/level || 40 ft. circle || 1 round || reduces || ensnares victims in vegetation
 
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| [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with light
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| [[Faerie Fire (spell)|faerie fire]] || 80 ft. || 4 rounds/level || various* || 1 round || none || outlines objects & creatures with [[Illumination|light]]
 
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| [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to animals
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| [[Invisibility to Animals (spell)|invisibility to animals]] || touch || special* || 1 creature || 1 round || none || provides complete invisibility to [[Animal|animals]]
 
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| [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level  || self || 1 round || none || gives location and number of desired animals
 
| [[Locate Animals (spell)|locate animals]] || 60 ft./level || 6 rounds/level  || self || 1 round || none || gives location and number of desired animals
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| [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none  || conceals a detectable footprint or scent
 
| [[Pass without Trace (spell)|pass without trace]] || touch || 10 rounds/level || 1 creature/level || 1 round || none  || conceals a detectable footprint or scent
 
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| [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates rain
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| [[Precipitation (spell)|precipitation]] || 10 ft./level || 4 rounds/level || 30 ft. circle, 120 ft. high || 1 round || none || creates [[Rain|rain]]
 
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| [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local weather
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| [[Predict Weather (spell)|predict weather]] || self || 2 hours/level || 4 mile radius || 1 round || none || gives foreknowledge of local [[Weather|weather]]
 
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| [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water
 
| [[Purify Water (spell)|purify water]] || 40 ft. || permanent || 8 gallons/level || 1 round || none || eliminates poison & filth from water
 
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|-
| [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 club || 1 round || none || transforms a club into a magical weapon
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| [[Shillelagh (spell)|shillelagh]] || touch || 1 round/level || 1 [[Club (weapon)|club]] || 1 round || none || transforms a [[Club (weapon)|club]] into a [[Magic Weapon|magical weapon]]
 
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| [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals
 
| [[Speak with Animals (spell)|speak with animals]] || self || 5 rounds/level || 1 animal || 1 round || none || communicates with animals
 
|}
 
|}
<br>
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See Also,<br>
 
See Also,<br>
 
[[Druid (class)]]<br>
 
[[Druid (class)]]<br>
[[Druidic Spell Acquisition]]<br>
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[[Druidical Spell Acquisition]]<br>
[[Druidic Spell Tables]]<br>
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[[Druidical Spell Tables]]
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[[Category: Don't Review until 2023]]

Latest revision as of 19:05, 11 November 2023

Each spell is presented here in the same format. In addition to the name of the spell are details outlining the spell's limitations. Range indicates the furthest distance that can be affected by the spell; duration tells how long the spell lasts; area of effect gives the dimensions of the spell's influence after it's been discharged; casting describes how quickly the spell can be made ready before it's discharged; save indicates if there is a saving throw against the spell and what effects it has; and description gives a brief overview of the spell's power. Additional information can be found by following the links; a "*" indicates that a proper explanation requires more than the space available.

Spell Range Duration Area of Effect Casting Save Description
animal friendship 10 ft. 10 rounds/level 1 animal 1 round negates compels an animal to obey
detect magic self 12 rounds 10 ft. wide, 40 ft. path 1 round none indicates the presence of magic
detect poison self 3 rounds/level 10 ft. wide, 5 ft./level path 1 round none tells location & nature of poison
detect snares & pits self 4 rounds/level 10 ft. wide, 40 ft. path 1 round none reveals certain traps within view
entangle 50 ft. 2 rounds/level 40 ft. circle 1 round reduces ensnares victims in vegetation
faerie fire 80 ft. 4 rounds/level various* 1 round none outlines objects & creatures with light
invisibility to animals touch special* 1 creature 1 round none provides complete invisibility to animals
locate animals 60 ft./level 6 rounds/level self 1 round none gives location and number of desired animals
pass without trace touch 10 rounds/level 1 creature/level 1 round none conceals a detectable footprint or scent
precipitation 10 ft./level 4 rounds/level 30 ft. circle, 120 ft. high 1 round none creates rain
predict weather self 2 hours/level 4 mile radius 1 round none gives foreknowledge of local weather
purify water 40 ft. permanent 8 gallons/level 1 round none eliminates poison & filth from water
shillelagh touch 1 round/level 1 club 1 round none transforms a club into a magical weapon
speak with animals self 5 rounds/level 1 animal 1 round none communicates with animals


See Also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables